Health Games Database

All Publications

Displaying 51 - 75 of 492

Bouchard, S., Cote, S., St-Jacques, J., Robillard, G., & Renaud, P. (2006). Effectiveness of virtual reality...

Bowman, T. (1997). VR meets physical therapy.Communications of the ACM, 40(8), 59-60.

Bransford, J. D., & Schwartz, D. L. (1999). Rethinking transfer: A simple proposal with multiple implications. ...

 

Brasington, R. (1990). Nintendinitis. New England Journal of Medicine, 322(20), 1473-1474.

Brezinka, V. (2008). Treasure hunt - a serious game to support psychotherapeutic treatment of children.Studies...

Brodie, M., Flournoy, R., Altman, D., Blendon, R., Benson, J., & Rosenbaum, M. (2000). Health Information, the...

Broeren, J., Bjorkdahl, A., Claesson, L., Goude, D., Lundgren-Nilsson, A., Samuelsson, H.,... & Rydmark, M. (...

Broeren, J., Claesson, L., Goude, D., Rydmark, M., & Sunnerhagen, K. S. (2008). Virtual rehabilitation in an...

Brooksby, A. (2008). Exploring the representation of health in videogames: A content analysis.Cyberpsychology...

 

Brown, D. (2006). Playing to win: Video games and the fight against obesity. Journal of the American...

Brown, S. J., Lieberman, D. A., Germeny, B. A., Fan, Y. C., Wilson, D. M., & Pasta, D. J. (1997). Educational...

Brug, J., Oenema, A., & Campbell, M. (2003). Past, present, and future of computer-tailored nutrition education...

Bryce, J. O., & Rutter, J. (2003). Gender dynamics and the social and spatial organization of computer gaming. ...

Buchman, D. D., & Funk, J. B. (1996). Video and computer games in the '90s: Children's time commitment and game...

Campbell, M., Fitzpatrick, R., Haines, A., Kinmonth, A. L., Sandercock, P., Spiegelhalter, D., & Tyrer, P. (2000...

Campbell, T., Ngo, B., & Fogarty, J. (2008). Game design principles in everyday fitness applications. In ...

Russoniello, C.V., Fish, M., & O’Brien, K. (2013). The efficacy of casual videogame play in reducing...

Castel, A. D., Pratt, J., & Drummond, E. (2005). The effects of action video game experience on the time course...

Chan, P. A., & Rabinowitz, T. (2006). A cross-sectional analysis of video games and attention deficit...

Charlton, J. P. (2002). A factor-analytic investigation of computer 'addiction' and engagement. British Journal...

Chen, G., Baghaei, N., Sarrafzadeh, A., Manford, C., Marshall, S., & Court, G. (2011). Designing games to...

 

Chen, M. G. (2009). Communication, coordination, and camaraderie in World of Warcraft. Games and...

Chen, M. Y., Liou, Y. M., & Wu, J. Y. (2008). The relationship between TV/ computer time and adolescents' health...

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