Health Games Database

All Publications

Displaying 76 - 100 of 492

Cheng, K. G., Ernesto, F., & Truong, K. N. (2008). Participant and interviewer attitudes toward handheld...

Cheok, A. D., Goh, K. H., Liu, W., Farbiz, F., Fong, S. W., Teo, S. L., Li, Y., Yang, X. (2004). Human PacMan: A...

Cherney, I. D. (2008). Mom, let me play more computer games: They improve my mental rotation skills. Sex Roles...

Chin A Paw, M. J., Jacobs, W. M., Vaessen, E. P., Titze, S., & van Mechelen, W. (2008). The motivation of...

Chiu, S. I., Lee, J. Z., & Huang, D. H. (2004). Video game addiction in children and teenagers in Taiwan....

Choi, D., & Kim, J. (2004). Why people continue to play online games: In search of critical design factors to...

Choi, J. I., & Hannafin, M. (1995). Situated cognition and learning environments : Roles, structures, and...

Christaskis, D., Ebel, B., Rivara, F., & Zimmerman, F. (2004). Television, video, and computer game usage in...

 

Ciavarro, C., Dobson, M., & Goodman, D. (2008). Implicit learning as a design strategy for learning...

Clark, J. E., Lanphear, A. K., & Riddick, C. C. (1987). The effects of videogame playing on the response...

Clements, D. H. (1987). Computers and young-children: A review of research. Young Children, 43(1), 34-44....

Clements, D. H. (2002). Computers in early childhood mathematics. Contemporary Issues in Early Childhood, 3...

Cole, S.W., Yoo, D.J., Knutson, B. (2012) Interactivity and reward-related neural activation during a serious...

Coles, D. C., Strickland, D. C., Padgett, L., & Bellmoff, L. (2007). Games that "work:" Using computer games to...

Colwell, J., Grady, C., & Rhaki, S. (1995). Computer games, self-esteem and gratification of needs in...

 

Colwell, J. (2007). Needs met through computer game play among adolescents. Personality and Individual...

Colwell, J., & Payne, J. (2000). Negative correlates of computer game play in adolescents. British Journal...

Consolvo, S., Everitt, K., Smith, I., & Landay, J. A. (2006). Design requirements for technologies that...

Coyle, D., Matthews, M., Sharry, J., Nisbet, A., & Doherty, G. (2005). Personal investigator: A therapeutic 3D...

 

Coyne, S. M., Padilla-Walker, L. M., Stockdale, L., & Day, R. D. (2011). Game on. . . girls:...

Crosbie, J. H., Lennon, S., Basford, J. R., & McDonough, S. M. (2007). Virtual reality in stroke rehabilitation...

Cullen, K. W., & Thompson, D. (2008). Feasibility of an 8-week african american web-based pilot program...

 

Cummings, H. M., & Vandewater, E. A. (2007). Relation of adolescent video game play to time spent in...

Dahlquist, L. M., & Pendley, J. (2005). When distractions fails: Parental anxiety and children's responses to...

Dahlquist, N. R., Mellinger, J. F., & Klass, D. W. (1983). Hazard of video games in patients with light-...

Pages

Partners

  • HopeLab
  • Robert Wood Johnson Foundation
  • SAGE Publishing
  • UNICEF Kid Power