Health Games Database

All Publications

Displaying 126 - 150 of 492

 

Exner, A. (2010). Impact of cooperative versus competitive exergame play on overweight and obese...

Fabricant, R. (2005). Incorporating guidance and rewards into a handheld-device user experience. In Proceedings...

Fawkner, S. G., Niven, A., Thin, A. G., MacDonald, M. J., & Oakes, J. R. (2010). Adolescent girls' energy...

Feltz, D. L., Irwin, B., & Kerr, N. (2012). Two-player partnered exergame for obesity prevention: Using...

Feng, J., Spence, I., & Pratt, J. (2007). Playing an action video game reduces gender differences in spatial...

Ferreira, P., Sanches, P., Höök, K., & Jaensson, T. (2008). License to chill! How to empower users to cope with...

Ferrie, C. D., De Marco, P., Grunewald, R. A., Giannakodimos, S., & Panayiotopoulos, C. P. (1994). Video game...

 

Fisher, S. (1994). Identifying video game addiction in children and adolescents. Addictive Behaviors...

Flack, S. R. & McGhee, J. B. (2007). 3-D computer visualisation and animation in clinical care. In ACM...

 

Fleming, M. J., & Rickwood, D. J. (2001). Effects of violent versus nonviolent video games on children'...

Flynn, S., Palma, P., & Bender, A. (2007). Feasibility of using the Sony PlayStation 2 gaming platform for an...

Fogel, V. A., Miltenberger, R. G., Graves, R., & Koehler, S. (2010). The effects of exergaming on physical...

Foody, J., Kelly, D., Kumar, D., Fitzgerald, D., Ward, T., Caulfield, B., & Markham, C. (2006) A prototype...

Frenn, M., Malin, S., Brown, R. L., Greer, Y., Fox, J., Greer, J., & Smyczek, S. (2005). Changing the tide: An...

Fu, F. L., Su, R. C., & Yu, S. C. (2009). EGameFlow: A scale to measure learners' enjoyment of e-learning games...

Fujiki, Y., Kazakos, K., Puri, C., Buddharaju, P., Pavlidis, I., & Levine, J. (2008). Neat-o-games: Blending...

 

Funk, J. B. (1993). Reevaluating the impact of video games. Clinical Pediatrics, 32(2), 86-90.

Gabbard, J. L., Hix, D., & Swan, J. E. (1999). User-centered design and evaluation of virtual environments. ...

Gagnon, D. (1985). Videogames and spatial skills: An exploratory study. Educational Communication and Technology...

Gamezone (2005). Computer game makers issue motion sickness warning. Retrieved from ...

Gardner, J. E. (1991). Can the mario bros. help?: Nintendo games as an adjunct in psychotherapy with children. ...

Garris, R., Ahlers, R., & Driskell, J. E. (2002). Games, motivation, and learning: A research and practice model...

Gelfond, H. S., & Salonius-Pasternak, D. E. (2005). The play's the thing: A clinical-developmental perspective...

Gillis, L. (2003). Use of an interactive game to increase food acceptance: A pilot study. Child: Care, Health,...

Glassy, D., & Romano, J. (2003). Selecting appropriate toys for young children: The pediatricians' role. ...

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