Novel approaches to obesity prevention: Effects of game enjoyment and game type on energy expenditure in active video games

publication

Author: 

Lyons, E. J.
Tate, D. F.
Komoski, S. E.
Carr, P. M.
Ward, D. S.

Citation: 

Lyons, E. J., Tate, D. F., Komoski, S. E., Carr, P. M., & Ward, D. S. (2012). Novel approaches to obesity prevention: Effects of game enjoyment and game type on energy expenditure in active video games.Journal of Diabetes Science and Technology, 6(4), 839-848.

Abstract: 

Lyons, E.J., Tate, D.F., Komoski, S.E., Carr, P.M., & Ward, D.S., Novel Approaches to Obesity Prevention: Effects of Game Enjoyment and Game Type on Energy Expenditure in Active Video Games contrasted effects of Wii Fit active games that are exercise-themed (such as a game designed to motivate and support jogging) versus those that are entertainment-themed (such as a hula hoop game), for young adults ages 18 to 35. The study found that exercise-themed games produced more energy expenditure, while entertainment-themed games were more enjoyable. The researchers concluded that integrating strenuous activity into entertainment-themed games, instead of exercise-themed games, may be a more successful strategy to attract players who are not very motivated to be physically active. Grantee: University of North Carolina.

Keywords: 

  • energy
  • entertainment
  • exercise
  • fitness
  • game
  • grantee
  • jdst
  • journal of diabetes science and technology
  • motivation
  • university of north carolina

Health Topic: 

  • Exercise and Fitness
  • Obesity and Weight Loss

Target Population: 

  • Adults
  • General Audience
  • Young Adults

Game Platform: 

  • Game Console

Publication Type: 

  • Journal Article

Partners

  • HopeLab
  • Robert Wood Johnson Foundation
  • SAGE Publishing
  • UNICEF Kid Power