“Creature-101”: A Serious Game to Promote Energy Balance-Related Behaviors Among Middle School Adolescents

publication

Author: 

Dalia Majumdar
Pamela A. Koch
Heewon Lee
Isobel R. Contento
Ana de Lourdes Islas-Ramos
Daniel Fu

Citation: 

Majumdar, D., Koch, P.A., Lee, H., Contento, I.R., Islas-Ramos, A.D.L., & Fu, D. (2013). “Creature-101”: A serious game to promote energy balance-related behaviors among middle school adolcents. Games for Health Journal, 2(5).

DOI: 10.1089/g4h.2013.0045.

Abstract: 

"Considering adolescents' heavy use of media, serious videogames may provide an engaging and innovative way to achieve positive impact on adolescents' diet and physical activity. The objective of this study was to evaluate the efficacy of playing a serious game, “Creature-101” (developed by Teachers College, Columbia University [New York, NY] and Stottler Henke Inc. [San Mateo, CA]), at promoting energy balance-related behaviors (EBRBs) such as increasing fruits and vegetables intake, water intake, and physical activity and decreasing processed snacks intake, sweetened beverages intake, and recreational screen time."

Keywords: 

  • adolescent
  • creature 101
  • diet
  • energy balance-related behaviors
  • middle school
  • nutrition
  • obesity

Health Topic: 

  • Food and Nutrition

Target Population: 

  • Children
  • Young Children

Game Platform: 

  • Computer
  • Internet

Publication Type: 

  • Journal Article

Partners

  • HopeLab
  • Robert Wood Johnson Foundation
  • SAGE Publishing
  • UNICEF Kid Power