Incorporating guidance and rewards into a handheld-device user experience

publication

Author: 

Fabricant, R.

Citation: 

Fabricant, R. (2005). Incorporating guidance and rewards into a handheld-device user experience. In Proceedings of the 2005 Conference on Designing For User Experience (San Francisco, California, November 03 - 05, 2005). Designing For User Experiences, vol. 135. New York, NY: AIGA: American Institute of Graphic Arts.

Keywords: 

  • design/development
  • educational
  • learning
  • relaxation
  • stress

Health Topic: 

  • Health Care and Medicine
  • Stress and Coping

Target Population: 

  • General Audience

Game Platform: 

  • Handheld Device

Publication Type: 

  • Report

Partners

  • HopeLab
  • Robert Wood Johnson Foundation
  • SAGE Publishing
  • UNICEF Kid Power