Cracking the walnut: Using a computer game to impact cognition, emotion, and behavior of highly aggressive fifth grade students

publication

Author: 

Hobbs, L. J.
Yan, Z.

Citation: 

Hobbs, L. J., & Yan, Z. (2008). Cracking the walnut: Using a computer game to impact cognition, emotion, and behavior of highly aggressive fifth grade students. Computers in Human Behavior, 24(2), 421-438.

Keywords: 

  • aggression
  • children
  • educational
  • emotions
  • learning
  • online
  • students
  • violence

Health Topic: 

  • Behavior and Personality
  • Cognition

Target Population: 

  • Children

Game Platform: 

  • Internet

Publication Type: 

  • Journal Article

Partners

  • HopeLab
  • Robert Wood Johnson Foundation
  • SAGE Publishing
  • UNICEF Kid Power