Digital game-based learning in high school computer science education: Impact on educational effectiveness and student motivation

publication

Author: 

Papastergiou, M.

Citation: 

 

Papastergiou, M. (2009). Digital game-based learning in high school computer science education: Impact on educational effectiveness and student motivation. Computers and Education, 52(1), 1-12.

Keywords: 

  • computer science
  • computer-assisted instruction
  • educational
  • gender
  • interactivity
  • learning
  • motivation
  • pc
  • students

Health Topic: 

  • Behavior and Personality
  • Cognition

Target Population: 

  • Teens

Game Platform: 

  • Computer

Publication Type: 

  • Journal Article

Partners

  • HopeLab
  • Robert Wood Johnson Foundation
  • SAGE Publishing
  • UNICEF Kid Power