Improvement in cancer-related knowledge following use of a psychoeducational video game for adolescents and young adults with cancer

publication

Author: 

Beale, I. L.
Kato, P. M.
Marin-Bowling, V. M.
Guthrie, N.
Cole, S. W.

Citation: 

Beale, I. L., Kato, P. M., Marin-Bowling, V. M., Guthrie, N., & Cole, S. W. (2007). Improvement in cancer-related knowledge following use of a psychoeducational video game for adolescents and young adults with cancer. Journal of Adolescent Health, 41(3), 263-270.

Keywords: 

  • adolescents
  • educational
  • ehealth
  • learning
  • medical
  • patients
  • pc
  • self-management
  • teens
  • tweens
  • young adults

Health Topic: 

  • Cancer
  • Health Care and Medicine

Target Population: 

  • Pre-Teens
  • Teens
  • Young Adults

Game Platform: 

  • Computer

Publication Type: 

  • Journal Article

Partners

  • HopeLab
  • Robert Wood Johnson Foundation
  • SAGE Publishing
  • UNICEF Kid Power