Best practices for using games & simulations in the classroom: Guidelines for K-12 educators

publication

Author: 

Wilson, L.

Citation: 

Software & Information Industry Association. (2009). Best practices for using games & simulations in the classroom: Guidelines for K-12 educators.Washington, DC: Wilson, L.

Health Topic: 

  • Cognition

Target Population: 

  • Children

Game Platform: 

  • Multi-Platform

Publication Type: 

  • Report

Partners

  • HopeLab
  • Robert Wood Johnson Foundation
  • SAGE Publishing
  • UNICEF Kid Power