Cognitive socialization by computer games in two cultures: Inductive discovery or mastery of an iconic code?

publication

Author: 

Greenfield, P. M.
Camaioni, L.
Ercolani, P.
Weiss, L.
Lauber, B. A.
Perucchini, P.

Citation: 

Greenfield, P. M., Camaioni, L., Ercolani, P., Weiss, L., Lauber, B. A., & Perucchini, P. (1996). Cognitive socialization by computer games in two cultures: Inductive discovery or mastery of an iconic code? In P. M. Greenfield & R. R. Cocking (Eds.), Interacting With Video (pp. 141-167). Norwood, NJ: Ablex Publishing.

Keywords: 

  • learning
  • pc
  • students

Health Topic: 

  • Cognition

Target Population: 

  • Young Adults

Game Platform: 

  • Computer

Publication Type: 

  • Book

Partners

  • HopeLab
  • Robert Wood Johnson Foundation
  • SAGE Publishing
  • UNICEF Kid Power