Feeling strangely fine: The well-being economy in popular games

publication

Author: 

Barr, P.
Khaled, R.
Noble, J.
Biddle, R.

Citation: 

Barr, P., Khaled, R., Noble, J., & Biddle, R. (2006). Feeling strangely fine: The well-being economy in popular games. In W. Ijsselsteijn & Y. de Kort (Eds.),Persuasive Technology (60-71). New York : Springer.

Health Topic: 

  • Cognition
  • Mental Health

Target Population: 

  • General Audience

Game Platform: 

  • Multi-Platform

Publication Type: 

  • Book

Partners

  • HopeLab
  • Robert Wood Johnson Foundation
  • SAGE Publishing
  • UNICEF Kid Power