Heuristics for designing enjoyable user interfaces: Lessons from computer games

publication

Author: 

Malone, T. W.

Citation: 

Malone, T. W. (1982). Heuristics for designing enjoyable user interfaces: Lessons from computer games. InĀ Proceedings of the 1982 Conference on Human Factors in Computing Systems(Gaithersburg, Maryland, United States, March 15 - 17, 1982). New York, NY: ACM.

Keywords: 

  • artificial intelligence
  • design/development
  • game play

Health Topic: 

  • Cognition

Target Population: 

  • General Audience

Game Platform: 

  • Multi-Platform

Publication Type: 

  • Report

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