The use of computer and video games for learning: A review of the literature

publication

Author: 

Mitchell, A.
Savill-Smith, C.

Citation: 

Mitchell, A., & Savill-Smith, C. (2004). The use of computer and video games for learning: A review of the literature. London: Learning and Skills Development Agency.

Keywords: 

  • academic performance
  • educational
  • ehealth
  • elearning
  • learning

Health Topic: 

  • Cognition

Target Population: 

  • General Audience

Game Platform: 

  • Multi-Platform

Publication Type: 

  • Book

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  • HopeLab
  • Robert Wood Johnson Foundation
  • SAGE Publishing
  • UNICEF Kid Power