April 5, 2016
Author/s:
Papastergiou, M.
Citation:
Papastergiou, M. (2009). Digital game-based learning in high school computer science education: Impact on educational effectiveness and student motivation. Computers and Education, 52(1), 1-12.
Keywords:
computer science; computer-assisted instruction; educational; gender; interactivity; learning; motivation; pc; studentsHealth Topic:
Behavior and Personality; CognitionTarget Population:
TeensPublication Type:
Journal ArticleArticle Type