Author/s:

Barr, P. ; Biddle, R.; Khaled, R. ; Noble, J.

Citation:

Barr, P., Khaled, R., Noble, J., & Biddle, R. (2006). Feeling strangely fine: The well-being economy in popular games. In W. Ijsselsteijn & Y. de Kort (Eds.),Persuasive Technology (60-71). New York : Springer.


Keywords:


Health Topic:

Cognition; Mental Health

Target Population:

General Audience

Publication Type:

Book
Article Type