LogiCity

game

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This game challenges players to reduce the carbon footprints of game characters by making decisions in their everyday lives. It is an interactive Flash-based computer game set in a 3D virtual city with five main activities including:

•A race against time around an office, switching off equipment left on by careless users

• Finding and selecting energy efficient and renewable energy options in a home, but with a strictly limited budget

• Answering a quiz about features they have to find in a low energy building

• Selecting the best travel options for three generations of a family

• Choosing a vacation with the help of a travel agent, with the risk that climate change may have led to unexpected changes at the destination

As players work their way through the game they try to cut their carbon footprint from a typical English level of 5.5 tonnes to a level of 2.0 tonnes. At the end of the game they are taken forward to 2066 to see if they have done enough to save England from the worst problems associated with global climate change. The game's conclusion and focus on 2066 are designed to bring home to players the reality of the changes they may face in their lifetime.

The game is part of DEFRA’s (Department for Environment, Food and Rural Affairs) program to increase public awareness of climate change in England. The National Energy Foundation, Logicom and British Gas also provided support to the game's development. LogiCity is intended for use by individuals during leisure time and in an educational context, and is designed for ages 10 and older, with a target age group of adolescents and young adults ages 16 to 26.

Keywords: 

  • carbon
  • cd-rom
  • climate
  • energy efficiency
  • environmental
  • footprint
  • online
  • renewable energy
  • role playing
  • virtual reality

Topic: 

  • Environment

Target Population: 

  • Children
  • Young Adults

Genre: 

  • Educational

Game Platform: 

  • CD-ROM
  • Online

Source: 

  • Purchase

Partners

  • HopeLab
  • Robert Wood Johnson Foundation
  • SAGE Publishing
  • UNICEF Kid Power