April 11, 2016
Author/s:
Beale, I. L. ; Cole, S. W.; Guthrie, N. ; Kato, P. M. ; Marin-Bowling, V. M.
Citation:
Beale, I. L., Kato, P. M., Marin-Bowling, V. M., Guthrie, N., & Cole, S. W. (2007). Improvement in cancer-related knowledge following use of a psychoeducational video game for adolescents and young adults with cancer. Journal of Adolescent Health, 41(3), 263-270.
Keywords:
adolescents; educational; ehealth; learning; medical; patients; pc; self-management; teens; tweens; young adultsHealth Topic:
Cancer; Health Care and MedicineTarget Population:
Pre-Teens; Teens; Young AdultsPublication Type:
Journal ArticleArticle Type