Seriously fun: Exploring how to combine promoting health awareness and engaging gameplay

publication

Author: 

Suhonen, K.
Väätäjä, H.
Virtanen, T.
Raisamo, R.

Citation: 

Suhonen, K., Väätäjä, H., Virtanen, T., & Raisamo, R. (2008). Seriously fun: Exploring how to combine promoting health awareness and engaging gameplay. In Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era (Tampere, Finland, October 07 - 09, 2008). MindTrek '08. New York, NY: ACM.

Keywords: 

  • adolescents
  • educational
  • elearning
  • game play
  • health promotion
  • learning
  • motivation
  • serious games
  • teens

Health Topic: 

  • Health Care and Medicine

Target Population: 

  • Teens

Game Platform: 

  • Multi-Platform

Publication Type: 

  • Report

Partners

  • HopeLab
  • Robert Wood Johnson Foundation
  • SAGE Publishing
  • UNICEF Kid Power