Using an interactive computer game to increase skill and self-efficacy regarding safer sex negotiation: Field test results

publication

Author: 

Thomas, R.
Cahill, J.
Santilli, L.

Citation: 

Thomas, R., Cahill, J., & Santilli, L. (1997). Using an interactive computer game to increase skill and self-efficacy regarding safer sex negotiation: Field test results. Health Education and Behavior, 24(1), 71-86.

Keywords: 

  • adolescents
  • educational
  • hiv/aids
  • learning
  • safety
  • self-efficacy
  • sexually transmitted diseases (std's)
  • teens
  • young adults

Health Topic: 

  • Prevention
  • Safety
  • Sexual Health

Target Population: 

  • Teens
  • Young Adults

Game Platform: 

  • Computer

Publication Type: 

  • Journal Article

Partners

  • HopeLab
  • Robert Wood Johnson Foundation
  • SAGE Publishing
  • UNICEF Kid Power