Emotional response patterns and sense of presence during video games: Potential criterion variables for game design

publication

Author: 

Ravaja, N.
Salminen, M.
Holopainen, J.
Saari, T.
Laami, J.
Jarvinan, A.

Citation: 

Ravaja, N., Salminen, M., Holopainen, J., Saari, T., Laarni, J., & Järvinen, A. (2004). Emotional response patterns and sense of presence during video games: Potential criterion variables for game design. In Proceedings of the Third Nordic Conference on Human-Computer interaction (Tampere, Finland, October 23 - 27, 2004). NordiCHI '04, vol. 82. New York, NY: ACM.

Keywords: 

  • design/development
  • emotions
  • first-person shooter
  • immersion
  • nintendo gamecube
  • strategy
  • video game
  • young adults

Health Topic: 

  • Behavior and Personality
  • Cognition

Target Population: 

  • Young Adults

Game Platform: 

  • Game Console

Publication Type: 

  • Report

Partners

  • HopeLab
  • Robert Wood Johnson Foundation
  • SAGE Publishing
  • UNICEF Kid Power