The relationship between computer-game preference, gender, and mental-rotation ability

publication

Author: 

Quaiser-Pohl, C.
Geiser, C.
Lehmann, W.

Citation: 

Quaiser-Pohl, C., Geiser, C., & Lehmann, W. (2006). The relationship between computer-game preference, gender, and mental-rotation ability.Personality and Individual Differences, 40(3), 609-619.

Keywords: 

  • game
  • game play
  • gender
  • teens
  • tweens
  • visual-spatial
  • young adults

Health Topic: 

  • Behavior and Personality
  • Cognition

Target Population: 

  • Pre-Teens
  • Teens
  • Young Adults

Game Platform: 

  • Multi-Platform

Publication Type: 

  • Journal Article

Partners

  • HopeLab
  • Robert Wood Johnson Foundation
  • SAGE Publishing
  • UNICEF Kid Power