Virtual reality rehabilitation for all: Vivid GX versus Sony PlayStation 2 EyeToy

publication

Author: 

Rand, D.
Kizony, R.
Weiss, P. L.

Citation: 

Rand, D., Kizony, R., & Weiss, P. L. (2004). Virtual reality rehabilitation for all: Vivid GX versus Sony PlayStation 2 EyeToy. In Proceedings of the 5th International Conference: Disability, Virtual Reality, and Associated Technologies (Oxford, United Kingdom, September 20 - 22, 2004). ICDVRAT ’04.

Keywords: 

  • adults
  • brain
  • exergame
  • eyetoy
  • gesturetek gx
  • playstation 2
  • rehabilitation
  • seniors
  • stroke
  • therapy
  • virtual reality
  • young adults

Health Topic: 

  • Brain
  • Disorders and Disabilities
  • Injuries and Rehabilitation

Target Population: 

  • Adults
  • Seniors
  • Young Adults

Game Platform: 

  • Game Console
  • Other

Publication Type: 

  • Report

Partners

  • HopeLab
  • Robert Wood Johnson Foundation
  • SAGE Publishing
  • UNICEF Kid Power