Health Games Database

All Publications

Displaying 476 - 492 of 492

Wei, R. (2006). Motivations for using the Mobile Phone for Mass Communications and Entertainment. Telematics and...

White, K., Schofield, A., & Kilding, A. E. (2011). Energy expended by boys playing active video games. ...

Widman, L. M., McDonald, C. M., & Abresch, R. T. (2006). Effectiveness of an upper extremity exercise device...

Wilkinson, N., Ang, R. P., & Goh, D. H. (2008). Online video game therapy for mental health concerns: A review...

Willems, M. E. T., & Bond, T. S. (2009). Comparison of physiological and metabolic responses to playing Nintendo...

Willoughby, T. (2008). A short-term longitudinal study of internet and computer game use by adolescent boys and...

Software & Information Industry Association. (2009). Best practices for using games & simulations in the...

Wollersheim, D., Merkes, M., Shields, N., Liamputtong, P., Wallis, L., Reynolds, F., & Koh, L. (2011). Physical...

Worley, J. R., Rogers, S. N., & Kraemer, R. R. (2011). Metabolic responses to Wii Fit video games at...

Wright, K. (2001). Winning brain waves: Can custom-made video games help kids with attention deficit disorder? ...

Wyeth, P., Diercke, C., & Viller, S. (2006). Design for inspiration: Children, personal connections and...

Yalon-Chamovitz, S., & Weiss, P. L. (2008). Virtual reality as a leisure activity for young adults with physical...

Yang, S. P., Smith, B. K., & Graham, G. M. (2008). Healthy video gaming: Oxymoron or possibility?Innovate:...

Yavuzer, G., Senel, A., Atay, M. B., & Stam, H. J. (2008). PlayStation EyeToy game improves upper extremity-...

Yoo, J. S., Hwang, A. R., Lee, H. C., & Kim, C. J. (2003). Development and validation of a computerized exercise...

 

Yuji, H. (1996). Computer games and information-processing skills. Perceptual and Motor Skills, 83...

Zigelbaum, J. (2006). Bodybeats: Whole-body, musical interfaces for children. Journal of Adolescence, 1595-...

Pages

Partners

  • HopeLab
  • Robert Wood Johnson Foundation
  • SAGE Publishing
  • UNICEF Kid Power