Author/s:

Geiser, C. ; Lehmann, W.; Quaiser-Pohl, C.

Citation:

Quaiser-Pohl, C., Geiser, C., & Lehmann, W. (2006). The relationship between computer-game preference, gender, and mental-rotation ability.Personality and Individual Differences, 40(3), 609-619.


Keywords:

game; game play; gender; teens; tweens; visual-spatial; young adults

Health Topic:

Behavior and Personality; Cognition

Target Population:

Pre-Teens; Teens; Young Adults

Publication Type:

Journal Article
Article Type