April 5, 2016
Author/s:
Geiser, C. ; Lehmann, W.; Quaiser-Pohl, C.
Citation:
Quaiser-Pohl, C., Geiser, C., & Lehmann, W. (2006). The relationship between computer-game preference, gender, and mental-rotation ability.Personality and Individual Differences, 40(3), 609-619.
Keywords:
game; game play; gender; teens; tweens; visual-spatial; young adultsHealth Topic:
Behavior and Personality; CognitionTarget Population:
Pre-Teens; Teens; Young AdultsPublication Type:
Journal ArticleArticle Type