April 13, 2016
Author/s:
Cahill, J. ; Santilli, L.; Thomas, R.
Citation:
Thomas, R., Cahill, J., & Santilli, L. (1997). Using an interactive computer game to increase skill and self-efficacy regarding safer sex negotiation: Field test results. Health Education and Behavior, 24(1), 71-86.
Keywords:
adolescents; educational; hiv/aids; learning; safety; self-efficacy; sexually transmitted diseases (std's); teens; young adultsHealth Topic:
Prevention; Safety; Sexual HealthTarget Population:
Teens; Young AdultsPublication Type:
Journal ArticleArticle Type