Author/s:

Kirriemuir, J.

Citation:

Kirriemuir, J. (2002). Video gaming, education, and digital learning technologies: Relevance and opportunities. D-Lib Magazine, 8(2).


Keywords:

academic performance; educational; elearning; learning; online; television

Health Topic:

Cognition

Target Population:

General Audience

Publication Type:

Popular Press
Article Type