Health Games Database

All Publications

Displaying 326 - 350 of 492

Mellecker, R. R., & McManus, A. M. (2008). Energy expenditure and cardiovascular responses to seated and active...

Mellecker, R. R., Lanningham-Foster, L., Levine, J. A., & McManus, A. M. (2010). Energy intake during...

Mellecker, R. R., McManus, A. M., Lanningham-Foster, L. M., & Levine, J. A. (2009). The feasibility of...

Merhi, O., Faugloire, E., Flanagan, M., & Stoffregen, T. A. (2007). Motion sickness, console video games, and...

Merians, A. S., Poizner, H., Boian, R., Burdea, G., & Adamovich, S. (2006). Sensorimotor training in a virtual...

 

Meszaros, P. S. (2004). The wired family: Living digitally in the postinformation age. American...

Mhurchu, C. N., Maddison, R., Jiang, Y., Jull, A., Prapavessis, H., & Rodgers, A. (2008). Couch potatoes...

Mihas, C., Mariolis, A., Manios, Y., Naska, A., Panagiotakos, D., Arapaki,...& Tountas, Y. (2009). Overweight/...

Miller, G. (2005). Society for neuroscience meeting: Computer game sharpens aging minds. Science, 310(5752...

Millett, C. J., Fish, D. R., Thompson, P. J., & Johnson, A. (1999). Seizures during video-game play and other...

Mioduser, D., Tur-Kaspa, H., & Leitner, I. (2000). The learning value of computer-based instruction of early...

Mitchell, A., & Savill-Smith, C. (2004). The use of computer and video games for learning: A review of the...

Miyachi, M., Yamamoto, K., Ohkawara, K., & Tanaka, S. (2010). METs in adults while playing active video...

Mokka, S., Väätänen, A., Heinilä, J., & Välkkynen, P. (2003). Fitness computer game with a bodily user interface...

 

Morlock, H., Yando, T., & Negolean, K. (1985). Motivation of video game players. Psychological...

Morris, M. & Intille, S. (2005). HCI challenges in health assessment. In CHI '05 Extended Abstracts on Human...

Mueller, F., & Gibbs, M. R. (2007). Building a table tennis game for three players. In Proceedings of the...

Muller, A. A., & Perlmutter, M. (1985). Preschool children's problem-solving interactions at computers and...

Murphy, E. C., Carson, L., Neal, W., Baylis, C., Donley, D., & Yeater, R. (2009). Effects of an exercise...

Nakamura, S., Minakuchi, M., & Tanaka, K. (2005). Energy browser: To make exercise enjoyable and interesting. In...

Nemire, K., Beil, J., & Swan, R. W. (1999). Preventing teen smoking with virtual reality. Cyberpsychology...

Nett, M. P., Collins, M. S., & Sperling, J. W. (2008). Magnetic resonance imaging of acute "Wiiitis" of the...

Ng, B. D., & Wiemer-Hastings, P. (2005). Addiction to the internet and online gaming. Cyberpsychology and...

Norman, G. J., Zabinski, M. F., Adams, M. A., Rosenberg, D. E., Yaroch, A. L., & Atienza, A. A. (2007). A...

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