Health Games Database

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Displaying 151 - 175 of 492

Glista, G. G., Frank, H. G., & Tracy, F. W. (1983). Video games and seizures. Archives of Neurology, 40...

Gloyd, D. M. (2003). Positive user experience and medical adherence. In Proceedings of the 2003 International...

Goh, D. H., Ang, R. P., & Tan, H. C. (2008). Strategies for designing effective psychotherapeutic gaming...

Gold, J. I., Kim, S. H., Kant, A. J., Joseph, M. H., & Rizzo, A. (2006). Effectiveness of virtual reality for...

Goldstein, J., Cajko, L., Oosterbroek, M., Michielsen, M., van Houten, O., & Salverda, F. (1997). Video games...

Golomb, M.R., McDonald, B.C., Warden, S.J., Yonkman, J., Saykin, A.J., Shirley, B., Huber, M., Rabin, B.,...

Gopher, D., Weil, M., & Bareket, T. (1994). Transfer of skill from a computer game trainer to flight. Human...

 

Goran, M. I., & Reynolds, K. (2005). Interactive multimedia for promoting physical activity (...

Goudarzi, V., & Tomic, S. (2006). PEDdo: Steps to a healthy lifestyle. In CHI '06 Extended Abstracts on...

Graf, D. L., Pratt, L. V., Hester, C. N., & Short, K. R. (2009). Playing active video games increases...

Graf, W. D., Chatrian, G. E., Glass, S. T., & Knauss, T. A. (1994). Video game-related seizures: A report on 10...

Graves, L., Stratton, G., Ridgers, N. D., & Cable, N. T. (2007). Comparison of energy expenditure in adolescents...

Graves, L., Stratton, G., Ridgers, N. D., & Cable, N. T. (2008). Energy expenditure in adolescents playing...

Graves, L., Ridgers, N. D., Atkinson, G., & Stratton, G. (2010). The effect of active video gaming on children’s...

Graves, L., Ridgers, N. D., Williams, K., Stratton, G., Atkinson, G., & Cable, N. T. (2010). The physiological...

Graves, L. E., Ridgers, N. D., & Stratton, G. (2008). The contribution of upper limb and total body...

Green, C. S., & Bavelier, D. (2003). Action video game modifies visual selective attention. Nature, 423...

Green, C. S., & Bavelier, D. (2007). Action-video-game experience alters the spatial resolution of vision. ...

Green, C. S., & Bavelier, D. (2006). Effect of action video games on the spatial distribution of visuospatial...

Green, C. S., & Bavelier, D. (2006). Enumeration versus multiple object tracking: The case of action video game...

Green, C. S., & Bavelier, D. (2006). The cognitive neuroscience of video games. In P. Messaris & L....

Greenfield, P. M., deWinstanley, P., Kilpatrick, H., & Kaye, D. (1996). Action video games and informal...

Greenfield, P. M., deWinstanley, P., Kilpatrick, H., & Kaye, D. (1994). Action video games and informal...

Greenfield, P. M., Camaioni, L., Ercolani, P., Weiss, L., Lauber, B. A., & Perucchini, P. (1996). Cognitive...

Greenfield, P. M., Camaioni, L., Ercolani, P., Weiss, L., Lauber, B. A., & Perucchini, P. (1994). Cognitive...

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