Health Games Database

All Publications

Displaying 176 - 200 of 492

Greenfield, P. M., Brannon, C., & Lohr, D. (1994). Two-dimensional representation of movement through three-...

Greenfield, P. M., Brannon, C., & Lohr, D. (1996). Two-dimensional representation of movement through three-...

Greenfield, P. M. (1994). Video games as cultural artifacts. Journal of Applied Developmental Psychology,...

Greenspan, R. (2004). Girl gamers grow up. Retrieved from ...

Gregg, L., & Tarrier, N. (2007). Virtual reality in mental health: A review of the literature. Social...

Griffith, J. L., Voloschin, P., Gibb, G. D., & Bailey, J. R. (1983). Differences in eye-hand motor coordination...

Griffiths, M. (2004). Can videogames be good for your health? Journal of Health Psychology, 9(3), 339-344...

Griffiths, M., & Wood, R. T. (2000). Risk factors in adolescence: The case of gambling, videogame playing, and...

Griffiths, M. (2002). The educational benefits of videogames. Education and Health, 20(3), 47-51.

Griffiths, M. (2003). The therapeutic use of videogames in childhood and adolescence. Clinical Child Psychology...

Griffiths, M. (2003). The therapeutic use of videogames in childhood and adolescence. Clinical Child Psychology...

 

Griffiths, M. (2005). Video games and health. British Medical Journal, 331, 122-123.

 

Griffiths, M. D. (1991). Amusement machine playing in childhood and adolescence: A comparative analysis of...

Griffiths, M. D., & Hunt, N. (1995). Computer game playing in adolescence: Prevalence and demographic indicators...

Griffiths, M. D. (1997). Computer game playing in early adolescence. Youth & Society, 29(2), 223-237....

 

Griffiths, M. D., & Hunt, N. (1998). Dependence on computer games by adolescents. Psychological...

Griffiths, M. D., Davies, M. N., & Chappell, D. (2004). Online computer gaming: A comparison of adolescent and...

Griffiths, M. D., & Dancaster, I. (1995). The effect of type A personality on physiological arousal while...

Griffiths, M. D. (2008). Videogame addiction: Further thoughts and observations. International Journal of Mental...

Griffiths, M. D. (1999). Violent video games and aggression: A review of the literature. Aggression and Violent...

 

Grusser, S. M., Thalemann, R., & Griffiths, M. D. (2007). Excessive computer game playing: Evidence for...

Grynszpan, O., Martin, J. C., & Nadel, J. (2008). Multimedia interfaces for users with high functioning autism:...

Grønbæk, K., Iversen, O. S., Kortbek, K. J., Nielsen, K. R., & Aagaard, L. (2007). iGameFloor: A platform for co...

Guberman, S. R., & Greenfield, P. M. (1991). Learning and transfer in everyday cognition. Cognitive...

Guderian, B., Borreson, L. A., Sletten, E., Cable, K., Stecker, T. P., Probst, M. A., et al. (2010). The...

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