Health Games Database

All Publications

Displaying 101 - 125 of 492

Daley, A. J. (2009). Can exergaming contribute to improving physical activity levels and health outcomes in...

Majumdar, D., Koch, P.A., Lee, H., Contento, I.R., Islas-Ramos, A.D.L., & Fu, D. (2013). “Creature-101”: A...

Das, D., Grimmer, K., Sparnon, A., McRae, S., & Thomas, B. (2005). The efficacy of playing a virtual reality...

Davidson, D. (2008). Well played: interpreting prince of persia: the sands of time. Games and Culture, 3(4...

De Lisi, R., & Wolford, J. L. (2002). Improving children's mental rotation accuracy with computer game playing...

de Oliveira, R., & Oliver, N. (2008). TripleBeat: Enhancing exercise performance with persuasion. In ...

DeShazo, J., Harris, L., Turner, A., & Pratt, W. (2010). Designing and remotely testing mobile diabetes video...

DeShazo, J., Harris, L., & Pratt, W. (2010). Effective intervention or child's play? A review of video games for...

Desurvire, H., Caplan, M., & Toth, J. A. (2004). Using heuristics to evaluate the playability of games. In ...

Deutsch, J. E., Borbely, M., Filler, J., Huhn, K., & Guarrera-Bowlby, P. (2008). Use of a low-cost, commercially...

Din, F. S., & Calao, J. (2001). The effects of playing educational video games on kindergarten achievement. ...

Dobson, M. W., & Ha, D. (2008). Exploring interactive stories in an hiv/aids learning game: Healthsimnet. ...

Dorman, S. M. (1997). Video and computer games: Effect on children and implications for health education. ...

Dormann, C., & Biddle, R. (2008). Understanding game design for affective learning. In Proceedings of the...

Dorval, M., & Pepin, M. (1986). Effect of playing a video game on a measure of spatial visualization. ...

Downes, T. (2002). Children's and families' use of computers in australian homes. Contemporary Issues in Early...

Druin, A. (2002). The role of children in the design of new technology. Behaviour and Information Technology...

Duncan, M. J., Birch, S., Woodfield, L., & Hankey, J. (2011). Physical activity levels during a 6-week, school-...

Duque, G., Fung, S., Mallet, L., Posel, N., & Fleiszer, D. (2008). Learning while having fun: The use of video...

Dustman, R. E., Emmerson, R. Y., Steinhaus, L. A., Shearer, D. E., & Dustman, T. J. (1992). The effects of...

Dworak, M., Schierl, T., Bruns, T., & Struder, H. K. (2007). Impact of singular excessive computer game and...

 

Emes, C. E. (1997). Is mr. pac man eating our children? A review of the effect of video games on children...

Epstein, L. H., Beecher, M. D., Graf, J. L., & Roemmich, J. N. (2007). Choice of interactive dance and...

Epstein, S., Gelfand, J., & Lesniak, J. (1996). Pattern-based learning and spatially oriented concept formation...

Espay, A.J., Baram, Y., Dwivedei, A.K., Shukla, R., Gartner, M., Gaines, L., Duker, A.P., Revilla, F.J. (2010). At-...

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