Task-specific rehabilitation of finger-hand function using interactive computer gaming
Author/s:
Desai, A.; Kapadia, N. ; Otto, C. ; Peters, J. F. ; Szturm, T.
Citation:
Szturm, T., Peters, J. F., Otto, C., Kapadia, N., & Desai, A. (2008). Task-specific rehabilitation of finger-hand function using interactive computer gaming.Archives of Physical Medicine and Rehabilitation, 89(11), 2213-2217.
Continue Reading Task-specific rehabilitation of finger-hand function using interactive computer gamingThe cardiovascular and metabolic responses to Wii Fit video game playing in middle-aged and older adults
Author/s:
Borreson, L. A. ; Cable, K. ; Dalleck, L.C.; Guderian, B. ; Probst, M. A. ; Sletten, E. ; Stecker, T. P.
Citation:
Guderian, B., Borreson, L. A., Sletten, E., Cable, K., Stecker, T. P., Probst, M. A., et al. (2010). The cardiovascular and metabolic responses to Wii Fit video game playing in middle-aged and older adults. Journal of Sports Medicine and Physical Fitness, 50(4), 436-442.
Continue Reading The cardiovascular and metabolic responses to Wii Fit video game playing in middle-aged and older adultsThe effect of internet video game play on clinical and extrapyramidal symptoms in patients with schizophrenia
Author/s:
Arenella, L. S. ; Han, D. H. ; Kim, J. I. ; Lyoo, I. K.; Renshaw, P. F. ; Sim, M. E.
Citation:
Han, D. H., Renshaw, P. F., Sim, M. E., Kim, J. I., Arenella, L. S., & Lyoo, I. K. (2008). The effect of internet video game play on clinical and extrapyramidal symptoms in patients with schizophrenia. Schizophrenia Research, 103(1), 338-340.
Continue Reading The effect of internet video game play on clinical and extrapyramidal symptoms in patients with schizophreniaThe effect of video-game software in video-game epilepsy
Author/s:
Ricci, S. ; Vigevano, F.
Citation:
Ricci, S., & Vigevano, F. (1999). The effect of video-game software in video-game epilepsy. Epilepsia, 40(4), 31-37.
Keywords:
adults; children; epilepsy; perceptions; physiology; seizures; teens; tweens; young adultsHealth Topic:
Brain; Disorders and DisabilitiesTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading The effect of video-game software in video-game epilepsyThe health benefits of interactive video game exercise
Author/s:
Bredin, S. S. ; Esch, B. T. ; Horita, L. T. ; Rhodes, R. E.; Scott, J. M. ; Warburton, D. E. ; Zbogar, D.
Citation:
Warburton, D. E., Bredin, S. S., Horita, L. T., Zbogar, D., Scott, J. M., Esch, B. T., & Rhodes, R. E. (2007). The health benefits of interactive video game exercise. Applied Physiology, Nutrition, and Metabolism, 32(4), 655-663.
Continue Reading The health benefits of interactive video game exerciseThe Sony Playstation II EyeToy: Low-cost virtual reality for use in rehabilitation
Author/s:
Kizony, R. ; Rand, D. ; Weiss, P. T.
Citation:
Rand, D., Kizony, R., & Weiss, P. T. (2008). The Sony Playstation II EyeToy: Low-cost virtual reality for use in rehabilitation. Journal of Neurologic Physical Therapy, 32(4), 155-163.
Continue Reading The Sony Playstation II EyeToy: Low-cost virtual reality for use in rehabilitationThe use of a game to promote arm reach in persons with traumatic brain injury
Author/s:
Mervau-Scheidel, D. ; Mulder, R.M. ; Nelson, D.L. ; Sietsema, J.M. ; White, B.E.
Citation:
Sietsema, J.M., Nelson, D.L., Mulder, R.M., Mervau-Scheidel, D., & White, B.E. (1993). The use of a game to promote arm reach in persons with traumatic brain injury. American Journal of Occupational Therapy, 47(1),19-24.
Continue Reading The use of a game to promote arm reach in persons with traumatic brain injuryTheradrive: A new stroke therapy concept for home-based, computer-assisted motivating rehabilitation
Author/s:
Brauer, E. ; Feng, X.; Johnson, M. J. ; Trickey, M.
Citation:
Johnson, M. J., Trickey, M., Brauer, E., & Feng, X. (2004). Theradrive: A new stroke therapy concept for home-based, computer-assisted motivating rehabilitation. In Proceedings of the 29th Annual International Conference of the IEEE Engineering in Medicine and Biology Conference (San Francisco, CA, September 1-5, 2004). IEMBS ’04, vol. 7.
Continue Reading Theradrive: A new stroke therapy concept for home-based, computer-assisted motivating rehabilitation