Rethinking transfer: A simple proposal with multiple implications
Author/s:
Bransford, J. D. ; Schwartz, D. L.
Citation:
Bransford, J. D., & Schwartz, D. L. (1999). Rethinking transfer: A simple proposal with multiple implications. Review of Research in Education, 24,61-100.
Keywords:
educational; learning; memoryHealth Topic:
CognitionTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Rethinking transfer: A simple proposal with multiple implicationsRobot-based hand motor therapy after stroke
Author/s:
Cramer, S. C.; Der-Yeghiaian, L. ; Motiwala, R. ; Rehan, V. L. ; Takahashi, C. D.
Citation:
Takahashi, C. D., Der-Yeghiaian, L., Rehan, V. L., Motiwala, R., & Cramer, S. C. (2008). Robot-based hand motor therapy after stroke. Brain: A Journal of Neurology, 131(2), 425-437.
Continue Reading Robot-based hand motor therapy after strokeSeizures during video-game play and other common leisure pursuits in known epilepsy patients without visual sensitivity
Author/s:
Fish, D. R. ; Johnson, A.; Millett, C. J. ; Thompson, P. J.
Citation:
Millett, C. J., Fish, D. R., Thompson, P. J., & Johnson, A. (1999). Seizures during video-game play and other common leisure pursuits in known epilepsy patients without visual sensitivity. Epilepsia, 40(4), 59-64.
Continue Reading Seizures during video-game play and other common leisure pursuits in known epilepsy patients without visual sensitivitySensorimotor training in a virtual reality environment: Does it improve functional recovery poststroke?
Author/s:
Adamovich, S.; Boian, R. ; Burdea, G. ; Merians, A. S. ; Poizner, H.
Citation:
Merians, A. S., Poizner, H., Boian, R., Burdea, G., & Adamovich, S. (2006). Sensorimotor training in a virtual reality environment: Does it improve functional recovery poststroke? Neurorehabilitation and Neural Repair, 20(2), 252-267.
Continue Reading Sensorimotor training in a virtual reality environment: Does it improve functional recovery poststroke?Situated cognition and learning environments: Roles, structures, and implications for design
Author/s:
Choi, J. I.; Hannafin, M.
Citation:
Choi, J. I., & Hannafin, M. (1995). Situated cognition and learning environments : Roles, structures, and implications for design. Educational Technology Research and Development, 43(2), 53-69.
Continue Reading Situated cognition and learning environments: Roles, structures, and implications for designSociety for neuroscience meeting: Computer game sharpens aging minds
Author/s:
Miller, G.
Citation:
Miller, G. (2005). Society for neuroscience meeting: Computer game sharpens aging minds. Science, 310(5752), 1261.
Keywords:
attention; brain; educational; learning; memory; seniorsHealth Topic:
Brain; CognitionTarget Population:
SeniorsPublication Type:
Journal Article Continue Reading Society for neuroscience meeting: Computer game sharpens aging mindsSpace fortress as an IQ test? Predictions of learning and of practised performance in a complex interactive video-game
Author/s:
Banerji, N. ; Rabbitt, P. ; Szymanski, A.
Citation:
Rabbitt, P., Banerji, N., & Szymanski, A. (1989). Space fortress as an IQ test? Predictions of learning and of practised performance in a complex interactive video-game. Acta Psychologica, 71(3), 243-257.
Continue Reading Space fortress as an IQ test? Predictions of learning and of practised performance in a complex interactive video-gameSustained decrease in oxygenated hemoglobin during video games in the dorsal prefrontal cortex: A NIRS study of children
Author/s:
Hiraki, K.; Matsuda, G.
Citation:
Matsuda, G., & Hiraki, K. (2006). Sustained decrease in oxygenated hemoglobin during video games in the dorsal prefrontal cortex: A NIRS study of children.NeuroImage, 29(3), 706-711.
Continue Reading Sustained decrease in oxygenated hemoglobin during video games in the dorsal prefrontal cortex: A NIRS study of children