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Games, motivation, and learning: A research and practice model

Author/s:

Ahlers, R. ; Driskell, J. E.; Garris, R.

Citation:

Garris, R., Ahlers, R., & Driskell, J. E. (2002). Games, motivation, and learning: A research and practice model. Simulation & Gaming, 33(4), 441-467.

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Gender differences in children's constructions of video games

Author/s:

Kafai, Y. B.

Citation:

Kafai, Y. B. (1996). Gender differences in children's constructions of video games. In P. M. Greenfield & R. R. Cocking (Eds.), Interacting with Video (pp. 39-66). Westport, CT: Greenwood Publishing Group.


Keywords:

children; design/development; game play; gender; video game

Health Topic:

Cognition

Target Population:

Children

Publication Type:

Book

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Gorillas in our midst: Sustained inattentional blindness for dynamic events

Author/s:

Chabris, C. F.; Simons, D. J.

Citation:

Simons, D. J., & Chabris, C. F. (1999). Gorillas in our midst: Sustained inattentional blindness for dynamic events. Perception, 28, 1059-1074.


Keywords:

adults; attention; educational; memory; perceptions; young adults

Health Topic:

Cognition

Target Population:

Adults; Young Adults

Publication Type:

Journal Article

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Health promotion by social cognitive means

Author/s:

Bandura, A.

Citation:

Bandura, A. (2004). Health promotion by social cognitive means. Health Education and Behavior, 31(2), 143-164.


Keywords:

children; educational; health promotion; learning; motivation; self-efficacy; self-management; theory

Health Topic:

Cognition; Prevention; Public Health

Target Population:

Children

Publication Type:

Journal Article

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Heuristics for designing enjoyable user interfaces: Lessons from computer games

Author/s:

Malone, T. W.

Citation:

Malone, T. W. (1982). Heuristics for designing enjoyable user interfaces: Lessons from computer games. In Proceedings of the 1982 Conference on Human Factors in Computing Systems(Gaithersburg, Maryland, United States, March 15 - 17, 1982). New York, NY: ACM.

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How important is the digital divide? The relation of computer and videogame usage to gender differences in mental rotation ability

Author/s:

Newcombe, N. S.; Terlecki, M. S.

Citation:

Terlecki, M. S., & Newcombe, N. S. (2005). How important is the digital divide?: The relation of computer and videogame usage to gender differences in mental rotation ability. Sex Roles, 53(39939), 433-441.

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Identifying usability and fun problems in a computer game during first use and after some practice

Author/s:

Baauw, E.; Barendregt, W. ; Bekker, M. M. ; Bouwhuis, D. G.

Citation:

Barendregt, W., Bekker, M. M., Bouwhuis, D. G., & Baauw, E. (2006). Identifying usability and fun problems in a computer game during first use and after some practice. International Journal of Human-Computer Studies, 64(9), 830-846.

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Impact of singular excessive computer game and television exposure on sleep patterns and memory performance of school-aged children

Author/s:

Bruns, T. ; Dworak, M. ; Schierl, T. ; Struder, H. K.

Citation:

Dworak, M., Schierl, T., Bruns, T., & Struder, H. K. (2007). Impact of singular excessive computer game and television exposure on sleep patterns and memory performance of school-aged children. Pediatrics, 120(5), 978-985.

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