Design principles of next-generation digital gaming for education
Author/s:
Holland, W. ; Jenkins, H. ; Miller, H. ; O'Driscoll, A. ; Squire, K. ; Tan, K. ; Todd, K.
Citation:
Squire, K., Jenkins, H., Holland, W., Miller, H., O'Driscoll, A., Tan, K., & Todd, K. (2003). Design principles of next-generation digital gaming for education. Educational Technology, 43(5), 17-23.
Continue Reading Design principles of next-generation digital gaming for educationDevelopmental differences at play: Children's selective attention and performance video games
Author/s:
Blumberg, F. C.
Citation:
Blumberg, F. C. (1998). Developmental differences at play: Children's selective attention and performance video games. Journal of Applied Developmental Psychology, 19(4), 615-624.
Keywords:
attention; children; game play; learning; motivation; sega game gear; young childrenHealth Topic:
CognitionTarget Population:
Children; Young ChildrenPublication Type:
Journal Article Continue Reading Developmental differences at play: Children's selective attention and performance video gamesDifferences in eye-hand motor coordination of video-game users and non-users
Author/s:
Bailey, J. R.; Gibb, G. D. ; Griffith, J. L. ; Voloschin, P.
Citation:
Griffith, J. L., Voloschin, P., Gibb, G. D., & Bailey, J. R. (1983). Differences in eye-hand motor coordination of video-game users and non-users. Perceptual and Motor Skills, 57(1), 155-158.
Continue Reading Differences in eye-hand motor coordination of video-game users and non-usersDigital game-based learning
Author/s:
Prensky, M.
Citation:
Prensky, M. (2001). Digital game-based learning.New York: McGraw-Hill.
Keywords:
cognition; elearning; game; game play; learning; serious gamesHealth Topic:
CognitionTarget Population:
General AudiencePublication Type:
Book Continue Reading Digital game-based learningDigital game-based learning: Towards and experimental gaming model
Author/s:
Kiili, K.
Citation:
Kiili, K. (2005). Digital game-based learning: Towards and experimental gaming model. Internet and High Education, 8(1), 13-24.
Keywords:
design/development; educational; game play; learning; theoryHealth Topic:
CognitionTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Digital game-based learning: Towards and experimental gaming modelDistraction with a hand-held video game reduces pediatric preoperative anxiety
Author/s:
Bennett, H.; Davidson, M. ; Delphin, E. ; Patel, A. ; Schieble, T. ; Schoenberg, C. ; Tran, M. C.
Citation:
Patel, A., Schieble, T., Davidson, M., Tran, M. C., Schoenberg, C., Delphin, E., & Bennett, H. (2006). Distraction with a hand-held video game reduces pediatric preoperative anxiety. Pediatric Anesthesia, 16(10), 1019-1027.
Continue Reading Distraction with a hand-held video game reduces pediatric preoperative anxietyDo computer-based games facilitate knowledge acquisition and retention?
Author/s:
Cannon-Bowers, J. A.; Ricci, K. E. ; Salas, E.
Citation:
Ricci, K. E., Salas, E., & Cannon-Bowers, J. A. (1996). Do computer-based games facilitate knowledge acquisition and retention? Military Psychology, 8(4), 295-307.
Continue Reading Do computer-based games facilitate knowledge acquisition and retention?Domain specificity of spatial expertise: The case of video game players
Author/s:
Mayer, R. E.; Sims, V. K.
Citation:
Sims, V. K., & Mayer, R. E. (2002). Domain specificity of spatial expertise: The case of video game players. Applied Cognitive Psychology, 16(1), 97-115.