ADHD outside the laboratory: Boys' executive function performance on tasks in videogame play and on a visit to the zoo
Author/s:
Douglas, G. ; Durkin, K. ; Houghton, S. ; Lawrence, V. ; Tannock, R. ; Whiting, K.
Citation:
Lawrence, V., Houghton, S., Tannock, R., Douglas, G., Durkin, K., & Whiting, K. (2002). ADHD outside the laboratory: Boys' executive function performance on tasks in videogame play and on a visit to the zoo. Journal of Abnormal Child Psychology, 30(5), 447-462.
Continue Reading ADHD outside the laboratory: Boys' executive function performance on tasks in videogame play and on a visit to the zooAge, Ethnicity, and Socioeconomic Patterns in Early Computer Use: A National Survey
Author/s:
Barr, R. ; Calvert, S. ; Rideout, V. ; Woolard, J.
Citation:
Calvert, S., Rideout, V., Woolard, J., Barr, R., & Strouse, G. (2005). Age, Ethnicity, and Socioeconomic Patterns in Early Computer Use. American Behavioral Scientist, 48(5), Georgetown University.
Continue Reading Age, Ethnicity, and Socioeconomic Patterns in Early Computer Use: A National SurveyBest practices for using games & simulations in the classroom: Guidelines for K-12 educators
Author/s:
Wilson, L.
Citation:
Software & Information Industry Association. (2009). Best practices for using games & simulations in the classroom: Guidelines for K-12 educators.Washington, DC: Wilson, L.
Keywords:
Health Topic:
CognitionTarget Population:
ChildrenPublication Type:
Report Continue Reading Best practices for using games & simulations in the classroom: Guidelines for K-12 educatorsBoys' and girls' use of cognitive strategy when learning to play video games
Author/s:
Blumberg, F. C. ; Sokol, L. M.
Citation:
Blumberg, F. C., & Sokol, L. M. (2004). Boys' and girls' use of cognitive strategy when learning to play video games. The Journal of General Psychology, 131(2), 151-158.
Keywords:
boys; children; game play; gender; girls; strategyHealth Topic:
CognitionTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading Boys' and girls' use of cognitive strategy when learning to play video gamesCan the mario bros. help? Nintendo games as an adjunct in psychotherapy with children
Author/s:
Gardner, J. E.
Citation:
Gardner, J. E. (1991). Can the mario bros. help?: Nintendo games as an adjunct in psychotherapy with children. Psychotherapy, 28(4), 667-670.
Keywords:
children; game; game play; motor skills; pc; pediatric health; therapyHealth Topic:
Cognition; Mental HealthTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading Can the mario bros. help? Nintendo games as an adjunct in psychotherapy with childrenCan training in a real-time strategy video game attenuate cognitive decline in older adults?
Author/s:
Basak, C. ; Boot, W. R. ; Kramer, A. F.; Voss, M. W.
Citation:
Basak, C., Boot, W. R., Voss, M. W., & Kramer, A. F. (2008). Can training in a real-time strategy video game attenuate cognitive decline in older adults? Psychology and Aging, 23(4), 765-777.
Continue Reading Can training in a real-time strategy video game attenuate cognitive decline in older adults?Can videogames be good for your health?
Author/s:
Griffiths, M.
Citation:
Griffiths, M. (2004). Can videogames be good for your health? Journal of Health Psychology, 9(3), 339-344.
Keywords:
adolescents; children; rehabilitation; teens; therapy; tweensHealth Topic:
Cognition; Injuries and Rehabilitation; PainTarget Population:
Children; Pre-Teens; TeensPublication Type:
Journal Article Continue Reading Can videogames be good for your health?Cardiovascular effects in adolescents while they are playing video games: A potential health risk factor?
Author/s:
Borusiak, P. ; Bouikidis, A. ; Liersch, R. ; Russell, J. B.
Citation:
Borusiak, P., Bouikidis, A., Liersch, R., & Russell, J. B. (2008). Cardiovascular effects in adolescents while they are playing video games: A potential health risk factor? Psychophysiology, 45(2), 327-332.
Continue Reading Cardiovascular effects in adolescents while they are playing video games: A potential health risk factor?