News

ADHD outside the laboratory: Boys' executive function performance on tasks in videogame play and on a visit to the zoo

Author/s:

Douglas, G. ; Durkin, K. ; Houghton, S. ; Lawrence, V. ; Tannock, R. ; Whiting, K.

Citation:

Lawrence, V., Houghton, S., Tannock, R., Douglas, G., Durkin, K., & Whiting, K. (2002). ADHD outside the laboratory: Boys' executive function performance on tasks in videogame play and on a visit to the zoo. Journal of Abnormal Child Psychology, 30(5), 447-462.

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Age, Ethnicity, and Socioeconomic Patterns in Early Computer Use: A National Survey

Author/s:

Barr, R. ; Calvert, S. ; Rideout, V. ; Woolard, J.

Citation:

Calvert, S., Rideout, V., Woolard, J., Barr, R., & Strouse, G. (2005). Age, Ethnicity, and Socioeconomic Patterns in Early Computer Use. American Behavioral Scientist, 48(5), Georgetown University. 

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Best practices for using games & simulations in the classroom: Guidelines for K-12 educators

Author/s:

Wilson, L.

Citation:

Software & Information Industry Association. (2009). Best practices for using games & simulations in the classroom: Guidelines for K-12 educators.Washington, DC: Wilson, L.


Keywords:


Health Topic:

Cognition

Target Population:

Children

Publication Type:

Report

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Boys' and girls' use of cognitive strategy when learning to play video games

Author/s:

Blumberg, F. C. ; Sokol, L. M.

Citation:

Blumberg, F. C., & Sokol, L. M. (2004). Boys' and girls' use of cognitive strategy when learning to play video games. The Journal of General Psychology, 131(2), 151-158.


Keywords:

boys; children; game play; gender; girls; strategy

Health Topic:

Cognition

Target Population:

Children

Publication Type:

Journal Article

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Can the mario bros. help? Nintendo games as an adjunct in psychotherapy with children

Author/s:

Gardner, J. E.

Citation:

Gardner, J. E. (1991). Can the mario bros. help?: Nintendo games as an adjunct in psychotherapy with children. Psychotherapy, 28(4), 667-670.


Keywords:

children; game; game play; motor skills; pc; pediatric health; therapy

Health Topic:

Cognition; Mental Health

Target Population:

Children

Publication Type:

Journal Article

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Can training in a real-time strategy video game attenuate cognitive decline in older adults?

Author/s:

Basak, C. ; Boot, W. R. ; Kramer, A. F.; Voss, M. W.

Citation:

Basak, C., Boot, W. R., Voss, M. W., & Kramer, A. F. (2008). Can training in a real-time strategy video game attenuate cognitive decline in older adults? Psychology and Aging, 23(4), 765-777.

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Can videogames be good for your health?

Author/s:

Griffiths, M.

Citation:

Griffiths, M. (2004). Can videogames be good for your health? Journal of Health Psychology, 9(3), 339-344.


Keywords:

adolescents; children; rehabilitation; teens; therapy; tweens

Health Topic:

Cognition; Injuries and Rehabilitation; Pain

Target Population:

Children; Pre-Teens; Teens

Publication Type:

Journal Article

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Cardiovascular effects in adolescents while they are playing video games: A potential health risk factor?

Author/s:

Borusiak, P. ; Bouikidis, A. ; Liersch, R. ; Russell, J. B.

Citation:

Borusiak, P., Bouikidis, A., Liersch, R., & Russell, J. B. (2008). Cardiovascular effects in adolescents while they are playing video games: A potential health risk factor? Psychophysiology, 45(2), 327-332.

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