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Two-dimensional representation of movement through three-dimensional space: The role of video game expertise

Author/s:

Brannon, C. ; Greenfield, P. M. ; Lohr, D.

Citation:

Greenfield, P. M., Brannon, C., & Lohr, D. (1994). Two-dimensional representation of movement through three-dimensional space: The role of video game expertise. Journal of Applied Developmental Psychology, 15(1), 87-103.

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Understanding game design for affective learning

Author/s:

Biddle, R.; Dormann, C.

Citation:

Dormann, C., & Biddle, R. (2008). Understanding game design for affective learning. In Proceedings of the 2008 Conference on Future Play: Research, Play, Share (Toronto, Ontario, Canada, November 03 - 05, 2008). Future Play '08. New York, NY: ACM.

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User-centered design and evaluation of virtual environments

Author/s:

Gabbard, J. L. ; Hix, D. ; Swan, J. E.

Citation:

Gabbard, J. L., Hix, D., & Swan, J. E. (1999). User-centered design and evaluation of virtual environments. IEEE Computer Graphics and Applications, 19(6), 51-59.


Keywords:

3d; design/development; motivation; virtual worlds

Health Topic:

Cognition

Target Population:

General Audience

Publication Type:

Journal Article

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Video games and the elderly

Author/s:

Cajko, L. ; Goldstein, J. ; Michielsen, M. ; Oosterbroek, M. ; Salverda, F.; van Houten, O.

Citation:

Goldstein, J., Cajko, L., Oosterbroek, M., Michielsen, M., van Houten, O., & Salverda, F. (1997). Video games and the elderly. Social Behavior and Personality, 25(4), 345-352.

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Video games and the future of learning

Author/s:

Gee, J. P.; Halverson, R. ; Shaffer, D. W. ; Squire, K. R.

Citation:

University of Wisconsin – Madison (2004). Video games and the future of learning. Madison, WI: Shaffer, D. W., Squire, K. R., Halverson, R., & Gee, J. P.


Keywords:

educational; elearning; learning; research; theory; virtual worlds

Health Topic:

Cognition

Target Population:

General Audience

Publication Type:

Report

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Video games as cultural artifacts

Author/s:

Greenfield, P. M.

Citation:

Greenfield, P. M. (1994). Video games as cultural artifacts. Journal of Applied Developmental Psychology, 15(1), 3-12.


Keywords:

children; culture; game play; gender; teens; tweens

Health Topic:

Cognition; Social Issues and Skills

Target Population:

General Audience

Publication Type:

Journal Article

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Video gaming, education, and digital learning technologies: Relevance and opportunities

Author/s:

Kirriemuir, J.

Citation:

Kirriemuir, J. (2002). Video gaming, education, and digital learning technologies: Relevance and opportunities. D-Lib Magazine, 8(2).


Keywords:

academic performance; educational; elearning; learning; online; television

Health Topic:

Cognition

Target Population:

General Audience

Publication Type:

Popular Press

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Video-game and conventional tracking

Author/s:

Bittner, A. C., Jr. ; Jones, M. B.; Kennedy, R. S.

Citation:

 

Kennedy, R. S., Bittner, A. C., Jr., & Jones, M. B. (1981). Video-game and conventional tracking. Perceptual and Motor Skills, 53(1), 310.


Keywords:

coordination; game; game play; motor skills; perceptions

Health Topic:

Cognition

Target Population:

General Audience

Publication Type:

Journal Article

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