Two-dimensional representation of movement through three-dimensional space: The role of video game expertise
Author/s:
Brannon, C. ; Greenfield, P. M. ; Lohr, D.
Citation:
Greenfield, P. M., Brannon, C., & Lohr, D. (1994). Two-dimensional representation of movement through three-dimensional space: The role of video game expertise. Journal of Applied Developmental Psychology, 15(1), 87-103.
Continue Reading Two-dimensional representation of movement through three-dimensional space: The role of video game expertiseUnderstanding game design for affective learning
Author/s:
Biddle, R.; Dormann, C.
Citation:
Dormann, C., & Biddle, R. (2008). Understanding game design for affective learning. In Proceedings of the 2008 Conference on Future Play: Research, Play, Share (Toronto, Ontario, Canada, November 03 - 05, 2008). Future Play '08. New York, NY: ACM.
Continue Reading Understanding game design for affective learningUser-centered design and evaluation of virtual environments
Author/s:
Gabbard, J. L. ; Hix, D. ; Swan, J. E.
Citation:
Gabbard, J. L., Hix, D., & Swan, J. E. (1999). User-centered design and evaluation of virtual environments. IEEE Computer Graphics and Applications, 19(6), 51-59.
Keywords:
3d; design/development; motivation; virtual worldsHealth Topic:
CognitionTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading User-centered design and evaluation of virtual environmentsVideo games and the elderly
Author/s:
Cajko, L. ; Goldstein, J. ; Michielsen, M. ; Oosterbroek, M. ; Salverda, F.; van Houten, O.
Citation:
Goldstein, J., Cajko, L., Oosterbroek, M., Michielsen, M., van Houten, O., & Salverda, F. (1997). Video games and the elderly. Social Behavior and Personality, 25(4), 345-352.
Continue Reading Video games and the elderlyVideo games and the future of learning
Author/s:
Gee, J. P.; Halverson, R. ; Shaffer, D. W. ; Squire, K. R.
Citation:
University of Wisconsin – Madison (2004). Video games and the future of learning. Madison, WI: Shaffer, D. W., Squire, K. R., Halverson, R., & Gee, J. P.
Keywords:
educational; elearning; learning; research; theory; virtual worldsHealth Topic:
CognitionTarget Population:
General AudiencePublication Type:
Report Continue Reading Video games and the future of learningVideo games as cultural artifacts
Author/s:
Greenfield, P. M.
Citation:
Greenfield, P. M. (1994). Video games as cultural artifacts. Journal of Applied Developmental Psychology, 15(1), 3-12.
Keywords:
children; culture; game play; gender; teens; tweensHealth Topic:
Cognition; Social Issues and SkillsTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Video games as cultural artifactsVideo gaming, education, and digital learning technologies: Relevance and opportunities
Author/s:
Kirriemuir, J.
Citation:
Kirriemuir, J. (2002). Video gaming, education, and digital learning technologies: Relevance and opportunities. D-Lib Magazine, 8(2).
Keywords:
academic performance; educational; elearning; learning; online; televisionHealth Topic:
CognitionTarget Population:
General AudiencePublication Type:
Popular Press Continue Reading Video gaming, education, and digital learning technologies: Relevance and opportunitiesVideo-game and conventional tracking
Author/s:
Bittner, A. C., Jr. ; Jones, M. B.; Kennedy, R. S.
Citation:
Kennedy, R. S., Bittner, A. C., Jr., & Jones, M. B. (1981). Video-game and conventional tracking. Perceptual and Motor Skills, 53(1), 310.