News

Cardiovascular reactivity to video game predicts subsequent blood pressure increases in young men: The cardia study

Author/s:

Chesney, M. A.; Chettur, V. ; Markovitz, J. H. ; Raczynski, J. M. ; Wallace, D.

Citation:

Markovitz, J. H., Raczynski, J. M., Wallace, D., Chettur, V., & Chesney, M. A. (1998). Cardiovascular reactivity to video game predicts subsequent blood pressure increases in young men: The cardia study. Psychosomatic Medicine, 60(2), 186-191.

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Child-invented health education games: A case study for dengue fever

Author/s:

Coombs, D. W.; Lennon, J. L.

Citation:

Lennon, J. L., & Coombs, D. W. (2006). Child-invented health education games: A case study for dengue fever. Simulation and Gaming, 37(1), 88-97.


Keywords:

children; dengue fever; educational; ehealth; learning; medical

Health Topic:

Cognition; Health Care and Medicine; Infectious Disease

Target Population:

Children

Publication Type:

Journal Article

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Children and interactive media

Author/s:

Caplovitz, A. G.; Lee, J. H. ; Wartella, E. A.

Citation:

Markle Foundation (2002). Children and interactive media. New York, NY: Wartella, E. A., Lee, J. H., & Caplovitz, A. G.

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Children's and families' use of computers in australian homes

Author/s:

Downes, T.

Citation:

Downes, T. (2002). Children's and families' use of computers in australian homes. Contemporary Issues in Early Childhood, 3(2), 182-196.


Keywords:

children; learning; macintosh; pc

Health Topic:

Cognition; Social Issues and Skills

Target Population:

Childrn

Publication Type:

Journal Article

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Children's intuitive gestures in vision-based action games

Author/s:

Hamalainen, P. ; Hoysniemi, J. ; Rouvi, T.; Turkki, L.

Citation:

Hoysniemi, J., Hamalainen, P., Turkki, L., & Rouvi, T. (2005). Children's intuitive gestures in vision-based action games. Communications of the ACM, 48(1), 44-50.


Keywords:

children; immersion

Health Topic:

Cognition; Visual Health

Target Population:

Children

Publication Type:

Journal Article

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Cognitive socialization by computer games in two cultures: Inductive discovery or mastery of an iconic code?

Author/s:

Camaioni, L. ; Ercolani, P. ; Greenfield, P. M. ; Lauber, B. A. ; Perucchini, P.; Weiss, L.

Citation:

Greenfield, P. M., Camaioni, L., Ercolani, P., Weiss, L., Lauber, B. A., & Perucchini, P. (1994). Cognitive socialization by computer games in two cultures: Inductive discovery or mastery of an iconic code?Journal of Applied Developmental Psychology, 15(1), 59-85.

Continue Reading Cognitive socialization by computer games in two cultures: Inductive discovery or mastery of an iconic code?


Cognitive socialization by computer games in two cultures: Inductive discovery or mastery of an iconic code?

Author/s:

Camaioni, L. ; Ercolani, P. ; Greenfield, P. M. ; Lauber, B. A. ; Perucchini, P.; Weiss, L.

Citation:

Greenfield, P. M., Camaioni, L., Ercolani, P., Weiss, L., Lauber, B. A., & Perucchini, P. (1996). Cognitive socialization by computer games in two cultures: Inductive discovery or mastery of an iconic code? In P. M. Greenfield & R. R. Cocking (Eds.), Interacting With Video (pp. 141-167). Norwood, NJ: Ablex Publishing.

Continue Reading Cognitive socialization by computer games in two cultures: Inductive discovery or mastery of an iconic code?


Computer and young children

Author/s:

Haughland, S.

Citation:

Haughland, S. (2000). Computer and young children. ERIC Digest.


Keywords:

children; macintosh; pc; preschool; young children

Health Topic:

Cognition

Target Population:

Children; Young Children

Publication Type:

Journal Article

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