Cardiovascular reactivity to video game predicts subsequent blood pressure increases in young men: The cardia study
Author/s:
Chesney, M. A.; Chettur, V. ; Markovitz, J. H. ; Raczynski, J. M. ; Wallace, D.
Citation:
Markovitz, J. H., Raczynski, J. M., Wallace, D., Chettur, V., & Chesney, M. A. (1998). Cardiovascular reactivity to video game predicts subsequent blood pressure increases in young men: The cardia study. Psychosomatic Medicine, 60(2), 186-191.
Continue Reading Cardiovascular reactivity to video game predicts subsequent blood pressure increases in young men: The cardia studyChild-invented health education games: A case study for dengue fever
Author/s:
Coombs, D. W.; Lennon, J. L.
Citation:
Lennon, J. L., & Coombs, D. W. (2006). Child-invented health education games: A case study for dengue fever. Simulation and Gaming, 37(1), 88-97.
Keywords:
children; dengue fever; educational; ehealth; learning; medicalHealth Topic:
Cognition; Health Care and Medicine; Infectious DiseaseTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading Child-invented health education games: A case study for dengue feverChildren and interactive media
Author/s:
Caplovitz, A. G.; Lee, J. H. ; Wartella, E. A.
Citation:
Markle Foundation (2002). Children and interactive media. New York, NY: Wartella, E. A., Lee, J. H., & Caplovitz, A. G.
Continue Reading Children and interactive mediaChildren's and families' use of computers in australian homes
Author/s:
Downes, T.
Citation:
Downes, T. (2002). Children's and families' use of computers in australian homes. Contemporary Issues in Early Childhood, 3(2), 182-196.
Keywords:
children; learning; macintosh; pcHealth Topic:
Cognition; Social Issues and SkillsTarget Population:
ChildrnPublication Type:
Journal Article Continue Reading Children's and families' use of computers in australian homesChildren's intuitive gestures in vision-based action games
Author/s:
Hamalainen, P. ; Hoysniemi, J. ; Rouvi, T.; Turkki, L.
Citation:
Hoysniemi, J., Hamalainen, P., Turkki, L., & Rouvi, T. (2005). Children's intuitive gestures in vision-based action games. Communications of the ACM, 48(1), 44-50.
Keywords:
children; immersionHealth Topic:
Cognition; Visual HealthTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading Children's intuitive gestures in vision-based action gamesCognitive socialization by computer games in two cultures: Inductive discovery or mastery of an iconic code?
Author/s:
Camaioni, L. ; Ercolani, P. ; Greenfield, P. M. ; Lauber, B. A. ; Perucchini, P.; Weiss, L.
Citation:
Greenfield, P. M., Camaioni, L., Ercolani, P., Weiss, L., Lauber, B. A., & Perucchini, P. (1994). Cognitive socialization by computer games in two cultures: Inductive discovery or mastery of an iconic code?Journal of Applied Developmental Psychology, 15(1), 59-85.
Continue Reading Cognitive socialization by computer games in two cultures: Inductive discovery or mastery of an iconic code?Cognitive socialization by computer games in two cultures: Inductive discovery or mastery of an iconic code?
Author/s:
Camaioni, L. ; Ercolani, P. ; Greenfield, P. M. ; Lauber, B. A. ; Perucchini, P.; Weiss, L.
Citation:
Greenfield, P. M., Camaioni, L., Ercolani, P., Weiss, L., Lauber, B. A., & Perucchini, P. (1996). Cognitive socialization by computer games in two cultures: Inductive discovery or mastery of an iconic code? In P. M. Greenfield & R. R. Cocking (Eds.), Interacting With Video (pp. 141-167). Norwood, NJ: Ablex Publishing.
Continue Reading Cognitive socialization by computer games in two cultures: Inductive discovery or mastery of an iconic code?Computer and young children
Author/s:
Haughland, S.
Citation:
Haughland, S. (2000). Computer and young children. ERIC Digest.