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3-D computer visualisation and animation in clinical care

Author/s:

Flack, S. R. ; McGhee, J. B.

Citation:

Flack, S. R. & McGhee, J. B. (2007). 3-D computer visualisation and animation in clinical care. In ACM SIGGRAPH 2007 Educators Program (San Diego, California, August 05 - 09, 2007). SIGGRAPH '07. New York, NY: ACM.

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A "Wii" bit of fun: The effects of adding Nintendo Wii Bowling to a standard exercise regimen for residents of long-term care with upper extremity dysfunction

Author/s:

Cecile, S. ; Hsu, J.K. ; Thibodeau, R. ; Walton, D.M.; Wong, S.J. ; Zukiwsky, D.

Citation:

Hsu, J.K., Thibodeau, R., Wong, S.J., Zukiwsky, D., Cecile, S., & Walton, D.M. (2011).  A "Wii" bit of fun: The effects of adding Nintendo Wii Bowling to a standard exercise regimen for residents of long-term care with upper extremity dysfunction.Physiotherapy Theory and Practice, 27(3), 185-193.

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A factor-analytic investigation of computer 'addiction' and engagement

Author/s:

Charlton, J. P.

Citation:

Charlton, J. P. (2002). A factor-analytic investigation of computer 'addiction' and engagement. British Journal of Psychology, 93(3), 329-344.


Keywords:

addiction; adolescents; adults; anxiety; online; pc; teens; tweens

Health Topic:

Mental Health

Target Population:

Adults; Pre-Teens; Teens

Publication Type:

Journal Article

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A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke

Author/s:

Joo, L.Y. ; Kong He, K.; Kuah, C.W.K. ; Thia, E. ; Xu, D. ; Yin, T.S.

Citation:

Joo, L.Y., Yin, T.S., Xu, D., Thia, E., Kuah, C.W.K.,& Kong He, K. (2010).  A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke. Journal of Rehabilitation Medicine, 42(5), 437-441.

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A randomized, controlled trial of virtual reality-graded exposure therapy for post-traumatic stress disorder in active duty service members with combat-related post-traumatic stress disorder

Author/s:

McLay, R. ; Pyne, J. ; Spirra, J. ; Webb-Murphy, J. ; Wiederhold, B.; Wiederhold, M. ; Wood, D.

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A Systematic Review of Health Videogames on Childhood Obesity Prevention and Intervention

Author/s:

Amy Shirong Lu ; Debbe Thompson; Fardad Gharghabi ; Hadi Kharrazi

Citation:

Lu, A.S., Kharrazi, H., Gharghabi, F., & Thompson, D. (2013).A systematic review of health videogames on childhood obesity prevention and intervention. Games for Health Journal. 2(3), 131-141.

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Addiction to the internet and online gaming

Author/s:

Ng, B. D. ; Wiemer-Hastings, P.

Citation:

Ng, B. D., & Wiemer-Hastings, P. (2005). Addiction to the internet and online gaming. Cyberpsychology and Behavior, 8(2), 110-113.


Keywords:

addiction; adults; game play; online; virtual reality

Health Topic:

Mental Health

Target Population:

Adults

Publication Type:

Journal Article

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Addiction to video and computer games - A case-study

Author/s:

May, C. A.

Citation:

May, C. A. (1994). Addiction to video and computer games: A case-study. Nervenheilkunde, 13(6), 314-317.


Keywords:

addiction; game play

Health Topic:

Mental Health

Target Population:


Publication Type:

Journal Article

Continue Reading Addiction to video and computer games - A case-study