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Interactive multimedia for promoting physical activity (IMPACT) in children

Author/s:

Goran, M. I. ; Reynolds, K.

Citation:

 

Goran, M. I., & Reynolds, K. (2005). Interactive multimedia for promoting physical activity (IMPACT) in children. Obesity Research, 13(4), 762-771.

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Interactive video dance games for healthy older adults

Author/s:

Garcia, J.; Keller, V. ; Perera, S. ; Spadola-Bogard, J. ; Studenski, S. A.

Citation:

Studenski, S. A., Perera, S., Keller, V., Spadola-Bogard, J., & Garcia, J. (2010). Interactive video dance games for healthy older adults. Journal of Nutrition, Health & Aging, 14(10), 850-852.

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International survey on the Dance Dance Revolution game

Author/s:

Hoysniemi, J.

Citation:

Hoysniemi, J. (2006). International survey on the Dance Dance Revolution game. Computers in Entertainment, 4(2).


Keywords:

exergame; physical activity; rhythm; social gaming

Health Topic:

Exercise and Fitness

Target Population:

General Audience

Publication Type:

Journal Article

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Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games

Author/s:

Crouse, J.; Lih, J.H. ; Peng, W.

Citation:

Peng, W., Lih, J.H., & Crouse, J. (2011). Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games.Cyberpsychology, Behavior, and Social Networking,14(11), 681-688.

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It's time to eat! Using mobile games to promote healthy eating

Author/s:

Byrne, S. ; Gay, G. ; Humphreys, L.; Pollak, J. ; Retelny, D. ; Wagner, E.

Citation:

Pollak, J., Gay, G., Byrne, S., Wagner, E., Retelny, D., & Humphreys, L. (2010). It's time to eat! Using mobile games to promote healthy eating. IEEE Pervasive Computing, 9(3), 21-27.

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Kids and Media @ the New Millennium

Author/s:

Brodie, M.; Foehr, U. ; Rideout, V. ; Roberts, D.

Citation:

Roberts, D., Foehr, U., Rideout, V., & Brodie, M. (1999). Kids and Media at the New Millennium. The Henry J. Kaiser Family Foundation Report, Menlo Park, CA.


Keywords:

children; game play; gender; media; teens; television; tweens

Health Topic:

Social Issues and Skills

Target Population:

Children; Pre-Teens; Teens

Publication Type:

Report

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Learning while having fun: The use of video gaming to teach geriatric house calls to medical students

Author/s:

Duque, G. ; Fleiszer, D.; Fung, S. ; Mallet, L. ; Posel, N.

Citation:

Duque, G., Fung, S., Mallet, L., Posel, N., & Fleiszer, D. (2008). Learning while having fun: The use of video gaming to teach geriatric house calls to medical students. Journal of the American Geriatrics Society, 56(7), 1328-1332.

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Let the Games Begin: Gaming Technology and Entertainment Among College Students

Author/s:

Jones, S.

Citation:

Jones, S. (2003). Let the Games Begin: Gaming Technology and Entertainment Among College Students. Pew Internet and American Life Project, Washington, D.C.


Keywords:

college students; game play; online gaming; social gaming

Health Topic:

Social Issues and Skills

Target Population:

Young Adults

Publication Type:

Journal Article

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