Minigames for Mental Health: Improving Warfighters' Coping Skills and Awareness of Mental Health Resources
Author/s:
Anya Andrews; Christopher Wong ; Clint Bowers ; Katelyn Procci
Citation:
Procci, K., Bowers, C., Wong, C., & Andrews, A. (2013).Minigames for mental health: Improving warfighters’ coping skills and awareness of mental health resources. Games For Health Journals. 2(4), 240-246.
Motivating effects of cooperative exergame play for overweight and obese adolescents
Author/s:
Abraham, A. A. ; Calvert, S. L.; Staiano, A. E.
Citation:
Staiano, A. E., Abraham, A. A., & Calvert, S. L. (2012). Motivating effects of cooperative exergame play for overweight and obese adolescents. Journal of Diabetes Science and Technology, 6(4), 812-819.
Continue Reading Motivating effects of cooperative exergame play for overweight and obese adolescentsMotivation and physiologic responses of playing a physically interactive video game relative to a sedentary alternative in children
Author/s:
Barkley, J. E.; Penko, A. L.
Citation:
Penko, A. L., & Barkley, J. E. (2010). Motivation and physiologic responses of playing a physically interactive video game relative to a sedentary alternative in children. Annals of Behavioral Medicine, 39(2), 162-169.
Motivations for using the Mobile Phone for Mass Communications and Entertainment
Author/s:
Wei, R.
Citation:
Wei, R. (2006). Motivations for using the Mobile Phone for Mass Communications and Entertainment. Telematics and Informatics, 25(1), 36-46.
Keywords:
communications; media; motivation; theoryHealth Topic:
Social Issues and SkillsTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Motivations for using the Mobile Phone for Mass Communications and EntertainmentMotor rehabilitation using virtual reality
Author/s:
Sveistrup, H.
Citation:
Sveistrup, H. (2004). Motor rehabilitation using virtual reality. Journal of Neuroengineering and Rehabilitation, 1(1), 10.
Keywords:
exergame; motor skills; rehabilitation; therapy; upper extremity; virtual realityHealth Topic:
Injuries and RehabilitationTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Motor rehabilitation using virtual realityNeat-o-games: Blending physical activity and fun in the daily routine
Author/s:
Buddharaju, P. ; Fujiki, Y. ; Kazakos, K. ; Levine, J.; Pavlidis, I. ; Puri, C.
Citation:
Fujiki, Y., Kazakos, K., Puri, C., Buddharaju, P., Pavlidis, I., & Levine, J. (2008). Neat-o-games: Blending physical activity and fun in the daily routine. ACM Computers in Entertainment, 6(2), 1-22.
Continue Reading Neat-o-games: Blending physical activity and fun in the daily routineNeat-o-games: Novel mobile gaming versus modern sedentary lifestyle
Author/s:
Bourlai, T. ; Fujiki, Y. ; Kazakos, K. ; Levine, J. ; Pavlidis, I.
Citation:
Kazakos, K., Bourlai, T., Fujiki, Y., Levine, J., & Pavlidis, I. (2008). NEAT-o-Games: Novel mobile gaming versus modern sedentary lifestyle. In Proceedings of the 10th international Conference on Human Computer interaction with Mobile Devices and Services (Amsterdam, The Netherlands, September 02 - 05, 2008). MobileHCI '08. New York, NY: ACM.
Continue Reading Neat-o-games: Novel mobile gaming versus modern sedentary lifestyleNovel approaches to obesity prevention: Effects of game enjoyment and game type on energy expenditure in active video games
Author/s:
Carr, P. M. ; Komoski, S. E. ; Lyons, E. J. ; Tate, D. F. ; Ward, D. S.
Citation:
Lyons, E. J., Tate, D. F., Komoski, S. E., Carr, P. M., & Ward, D. S. (2012). Novel approaches to obesity prevention: Effects of game enjoyment and game type on energy expenditure in active video games.Journal of Diabetes Science and Technology, 6(4), 839-848.
Continue Reading Novel approaches to obesity prevention: Effects of game enjoyment and game type on energy expenditure in active video games