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Back to the holodeck: New life for virtual reality?

Author/s:

Hutchison, A.

Citation:

Hutchison, A. (2007). Back to the Holodeck: New life for virtual reality?. In Proceedings of the 2nd international Conference on Digital interactive Media in Entertainment and Arts (Perth, Australia, September 19 - 21, 2007). DIMEA '07, vol. 274. New York, NY: ACM.

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Can video games be used to predict or improve laparoscopic skills?

Author/s:

Averch, T. D.; Landsittel, D. ; Rosenberg, B. H.

Citation:

Rosenberg, B. H., Landsittel, D., & Averch, T. D. (2005). Can video games be used to predict or improve laparoscopic skills? Journal of Endourology, 19(3), 372-376.

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Challenges and opportunities of ehealth research

Author/s:

Ahern, D. K.

Citation:

Ahern, D. K. (2007). Challenges and opportunities of ehealth research. American Journal of Preventive Medicine, 32(5), S75-S82.


Keywords:

ehealth; medical; online; research; researchers

Health Topic:

Health Care and Medicine

Target Population:

General Audience

Publication Type:

Journal Article

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Computational Intelligence and Game Design for Effective At-Home Stroke Rehabilitation

Author/s:

Eling D. de Bruin; Michele Pirovano ; Michele, Lanzi ; Nunzio Alberto Borghese ; Pier Luca ; Seline Wüest

Citation:

Borghese, N.A., Pirovano, M., Lanzi, P.L., Wüest, S., & de Bruin, E.D. (2013). Computational intelligence and game design for effective at-home stroke rehabilitation. Games for Health Journal, 2(3).

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Computer game playing in adolescence: Prevalence and demographic indicators

Author/s:

Griffiths, M. D. ; Hunt, N.

Citation:

Griffiths, M. D., & Hunt, N. (1995). Computer game playing in adolescence: Prevalence and demographic indicators. Journal of Community and Applied Social Psychology, 5(3), 189-194.


Keywords:

adolescents; game play; gender; macintosh; pc

Health Topic:

Social Issues and Skills

Target Population:

Pre-Teens; Teens

Publication Type:

Journal Article

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Computer games, self-esteem and gratification of needs in adolescents

Author/s:

Colwell, J. ; Grady, C. ; Rhaki, S.

Citation:

Colwell, J., Grady, C., & Rhaki, S. (1995). Computer games, self-esteem and gratification of needs in adolescents. Journal of Community and Applied Social Psychology, 5(3), 195-206.

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Computerized behavior therapy for opioid-dependent outpatients: A randomized controlled trial

Author/s:

Badger, G. J.; Bickel, W. K. ; Buchhalter, A. R. ; Marsch, L. A.

Citation:

Bickel, W. K., Marsch, L. A., Buchhalter, A. R., & Badger, G. J. (2008). Computerized behavior therapy for opioid-dependent outpatients: A randomized controlled trial. Experimental and Clinical Psychopharmacology, 16(2), 132-143.

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Demographic predictors of media use among infants, toddlers, and preschoolers

Author/s:

Anand, S.; Krosnick, J. A.

Citation:

Anand, S., & Krosnick, J. A. (2005). Demographic predictors of media use among infants, toddlers, and preschoolers. American Behavioral Scientist, 48(5), 539-561.

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