Back to the holodeck: New life for virtual reality?
Author/s:
Hutchison, A.
Citation:
Hutchison, A. (2007). Back to the Holodeck: New life for virtual reality?. In Proceedings of the 2nd international Conference on Digital interactive Media in Entertainment and Arts (Perth, Australia, September 19 - 21, 2007). DIMEA '07, vol. 274. New York, NY: ACM.
Continue Reading Back to the holodeck: New life for virtual reality?Can video games be used to predict or improve laparoscopic skills?
Author/s:
Averch, T. D.; Landsittel, D. ; Rosenberg, B. H.
Citation:
Rosenberg, B. H., Landsittel, D., & Averch, T. D. (2005). Can video games be used to predict or improve laparoscopic skills? Journal of Endourology, 19(3), 372-376.
Continue Reading Can video games be used to predict or improve laparoscopic skills?Challenges and opportunities of ehealth research
Author/s:
Ahern, D. K.
Citation:
Ahern, D. K. (2007). Challenges and opportunities of ehealth research. American Journal of Preventive Medicine, 32(5), S75-S82.
Keywords:
ehealth; medical; online; research; researchersHealth Topic:
Health Care and MedicineTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Challenges and opportunities of ehealth researchComputational Intelligence and Game Design for Effective At-Home Stroke Rehabilitation
Author/s:
Eling D. de Bruin; Michele Pirovano ; Michele, Lanzi ; Nunzio Alberto Borghese ; Pier Luca ; Seline Wüest
Citation:
Borghese, N.A., Pirovano, M., Lanzi, P.L., Wüest, S., & de Bruin, E.D. (2013). Computational intelligence and game design for effective at-home stroke rehabilitation. Games for Health Journal, 2(3).
Computer game playing in adolescence: Prevalence and demographic indicators
Author/s:
Griffiths, M. D. ; Hunt, N.
Citation:
Griffiths, M. D., & Hunt, N. (1995). Computer game playing in adolescence: Prevalence and demographic indicators. Journal of Community and Applied Social Psychology, 5(3), 189-194.
Keywords:
adolescents; game play; gender; macintosh; pcHealth Topic:
Social Issues and SkillsTarget Population:
Pre-Teens; TeensPublication Type:
Journal Article Continue Reading Computer game playing in adolescence: Prevalence and demographic indicatorsComputer games, self-esteem and gratification of needs in adolescents
Author/s:
Colwell, J. ; Grady, C. ; Rhaki, S.
Citation:
Colwell, J., Grady, C., & Rhaki, S. (1995). Computer games, self-esteem and gratification of needs in adolescents. Journal of Community and Applied Social Psychology, 5(3), 195-206.
Continue Reading Computer games, self-esteem and gratification of needs in adolescentsComputerized behavior therapy for opioid-dependent outpatients: A randomized controlled trial
Author/s:
Badger, G. J.; Bickel, W. K. ; Buchhalter, A. R. ; Marsch, L. A.
Citation:
Bickel, W. K., Marsch, L. A., Buchhalter, A. R., & Badger, G. J. (2008). Computerized behavior therapy for opioid-dependent outpatients: A randomized controlled trial. Experimental and Clinical Psychopharmacology, 16(2), 132-143.
Continue Reading Computerized behavior therapy for opioid-dependent outpatients: A randomized controlled trialDemographic predictors of media use among infants, toddlers, and preschoolers
Author/s:
Anand, S.; Krosnick, J. A.
Citation:
Anand, S., & Krosnick, J. A. (2005). Demographic predictors of media use among infants, toddlers, and preschoolers. American Behavioral Scientist, 48(5), 539-561.
Continue Reading Demographic predictors of media use among infants, toddlers, and preschoolers