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Designing interactive video games for children's health education

Author/s:

Brown, S. J.; Lieberman, D. A.

Citation:

Lieberman, D. A., & Brown, S. J. (1995). Designing interactive video games for children's health education. In K. Morgan, R. M. Sativa, H. B. Sieburg, R. Mattheus, & J. P. Christensen (Eds.), Interactive technology and the new paradigm for healthcare (pp. 201-210). Amsterdam, Germany: IOS Press.

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Development and evaluation of an interactive web-based breast imaging game for medical students

Author/s:

Chapman, C. M. ; Piontek, M. E.; Roubidoux, M. A.

Citation:

Roubidoux, M. A., Chapman, C. M., & Piontek, M. E. (2002). Development and evaluation of an interactive web-based breast imaging game for medical students. Academic Radiology, 9(10), 1169-1178.

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Development of an interactive game-based rehabilitation tool for dynamic balance training

Author/s:

Chang, C.Y. ; Flynn, S. ; Lange, B. ; Proffitt, R. ; Rizzo, A.

Citation:

Lange, B., Flynn, S., Proffitt, R., Chang, C.Y., & Rizzo, A. (2010).  Development of an interactive game-based rehabilitation tool for dynamic balance training. Topics in Stroke Rehabilitation, 17(5), 345-352.

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Does participation in an intervention affect responses on self-report questionnaires?

Author/s:

Allen, D. D. ; Baranowski, T. ; Masse, L. C. ; Wilson, M.

Citation:

Baranowski, T., Allen, D. D., Masse, L. C., & Wilson, M. (2006). Does participation in an intervention affect responses on self-report questionnaires?Health Education Research, 21(1), i98-i109.

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Educational games for health professionals

Author/s:

Akl, E. A. ; Bhoopathi, P. S. ; Erdley, S. ; Mustafa, R. ; Pretorius, R. ; Sackett, K. ; Schunemann, H. J.

Citation:

Akl, E. A., Sackett, K., Pretorius, R., Erdley, S., Bhoopathi, P. S., Mustafa, R., & Schunemann, H. J. (2008). Educational games for health professionals.Cochrane Database of Systematic Reviews, (1).

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Educational games for mental health professionals

Author/s:

Bhoopathi, P. S. ; Sheoran, R.

Citation:

Bhoopathi, P. S., & Sheoran, R. (2006). Educational games for mental health professionals. Cochrane Database of Systematic Reviews, (2).


Keywords:

educational; learning; medical; nurses; students

Health Topic:

Health Care and Medicine; Mental Health

Target Population:

Health Care Professionals

Publication Type:

Journal Article

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Educational gaming in the health sciences: Systematic review

Author/s:

Allum, P. ; Blakely, G. ; Cooper, S. ; Nelmes, P.; Skirton, H.

Citation:

 

Blakely, G., Skirton, H., Cooper, S., Allum, P., & Nelmes, P. (2009). Educational gaming in the health sciences: Systematic review. Journal of Advanced Nursing, 65(2), 259-269.

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Effect of a family-based intervention on electronic media use and body composition among boys aged 8-11 years: A pilot study

Author/s:

Flohr, J. A. ; Jameson-Walker, K. ; Reis-Bergan, M. J. ; Sidman, C. L. ; Spicer-Bartolau, T. ; Todd, M. K. ; Wildeman, K.

Citation:

Todd, M. K., Reis-Bergan, M. J., Sidman, C. L., Flohr, J. A., Jameson-Walker, K., Spicer-Bartolau, T., & Wildeman, K. (2008). Effect of a family-based intervention on electronic media use and body composition among boys aged 8-11 years: A pilot study. Journal of Child Health Care, 12(4), 344-358.

Continue Reading Effect of a family-based intervention on electronic media use and body composition among boys aged 8-11 years: A pilot study