Designing interactive video games for children's health education
Author/s:
Brown, S. J.; Lieberman, D. A.
Citation:
Lieberman, D. A., & Brown, S. J. (1995). Designing interactive video games for children's health education. In K. Morgan, R. M. Sativa, H. B. Sieburg, R. Mattheus, & J. P. Christensen (Eds.), Interactive technology and the new paradigm for healthcare (pp. 201-210). Amsterdam, Germany: IOS Press.
Continue Reading Designing interactive video games for children's health educationDevelopment and evaluation of an interactive web-based breast imaging game for medical students
Author/s:
Chapman, C. M. ; Piontek, M. E.; Roubidoux, M. A.
Citation:
Roubidoux, M. A., Chapman, C. M., & Piontek, M. E. (2002). Development and evaluation of an interactive web-based breast imaging game for medical students. Academic Radiology, 9(10), 1169-1178.
Continue Reading Development and evaluation of an interactive web-based breast imaging game for medical studentsDevelopment of an interactive game-based rehabilitation tool for dynamic balance training
Author/s:
Chang, C.Y. ; Flynn, S. ; Lange, B. ; Proffitt, R. ; Rizzo, A.
Citation:
Lange, B., Flynn, S., Proffitt, R., Chang, C.Y., & Rizzo, A. (2010). Development of an interactive game-based rehabilitation tool for dynamic balance training. Topics in Stroke Rehabilitation, 17(5), 345-352.
Does participation in an intervention affect responses on self-report questionnaires?
Author/s:
Allen, D. D. ; Baranowski, T. ; Masse, L. C. ; Wilson, M.
Citation:
Baranowski, T., Allen, D. D., Masse, L. C., & Wilson, M. (2006). Does participation in an intervention affect responses on self-report questionnaires?Health Education Research, 21(1), i98-i109.
Continue Reading Does participation in an intervention affect responses on self-report questionnaires?Educational games for health professionals
Author/s:
Akl, E. A. ; Bhoopathi, P. S. ; Erdley, S. ; Mustafa, R. ; Pretorius, R. ; Sackett, K. ; Schunemann, H. J.
Citation:
Akl, E. A., Sackett, K., Pretorius, R., Erdley, S., Bhoopathi, P. S., Mustafa, R., & Schunemann, H. J. (2008). Educational games for health professionals.Cochrane Database of Systematic Reviews, (1).
Continue Reading Educational games for health professionalsEducational games for mental health professionals
Author/s:
Bhoopathi, P. S. ; Sheoran, R.
Citation:
Bhoopathi, P. S., & Sheoran, R. (2006). Educational games for mental health professionals. Cochrane Database of Systematic Reviews, (2).
Keywords:
educational; learning; medical; nurses; studentsHealth Topic:
Health Care and Medicine; Mental HealthTarget Population:
Health Care ProfessionalsPublication Type:
Journal Article Continue Reading Educational games for mental health professionalsEducational gaming in the health sciences: Systematic review
Author/s:
Allum, P. ; Blakely, G. ; Cooper, S. ; Nelmes, P.; Skirton, H.
Citation:
Blakely, G., Skirton, H., Cooper, S., Allum, P., & Nelmes, P. (2009). Educational gaming in the health sciences: Systematic review. Journal of Advanced Nursing, 65(2), 259-269.
Continue Reading Educational gaming in the health sciences: Systematic reviewEffect of a family-based intervention on electronic media use and body composition among boys aged 8-11 years: A pilot study
Author/s:
Flohr, J. A. ; Jameson-Walker, K. ; Reis-Bergan, M. J. ; Sidman, C. L. ; Spicer-Bartolau, T. ; Todd, M. K. ; Wildeman, K.
Citation:
Todd, M. K., Reis-Bergan, M. J., Sidman, C. L., Flohr, J. A., Jameson-Walker, K., Spicer-Bartolau, T., & Wildeman, K. (2008). Effect of a family-based intervention on electronic media use and body composition among boys aged 8-11 years: A pilot study. Journal of Child Health Care, 12(4), 344-358.
Continue Reading Effect of a family-based intervention on electronic media use and body composition among boys aged 8-11 years: A pilot study