Videogames and spatial skills: An exploratory study
Author/s:
Gagnon, D.
Citation:
Gagnon, D. (1985). Videogames and spatial skills: An exploratory study. Educational Communication and Technology, 33(4), 263-275.
Keywords:
adults; college students; coordination; gender; visual-spatial; young adultsHealth Topic:
CognitionTarget Population:
Adults; Young AdultsPublication Type:
Journal Article Continue Reading Videogames and spatial skills: An exploratory studyVirtual environments in the diagnosis, prevention, and intervention of age-related diseases: A review of VR scenarios proposed in the EC veteran project
Author/s:
Alpini, D. ; Attree, E. A. ; Barbieri, E. ; Bertella, L. ; Buckwalter, J. G. ; Davies, R. C. ; Gamberini, L. ; Johansson, G. ; Katz, N. ; Marchi, S. ; Mendozzi, L. ; Molinari, E. ; Pugnetti, L. ; Riva, G. ; Rizzo, A. ; Rose, D. ; Weiss, P. L.
Continue Reading Virtual environments in the diagnosis, prevention, and intervention of age-related diseases: A review of VR scenarios proposed in the EC veteran projectVirtual reality as means to improve physical fitness of individuals at a severe level of intellectual and developmental disability
Author/s:
Lotan, M. ; Weiss, P. L.; Yalon-Chamovitz, S.
Citation:
Lotan, M., Yalon-Chamovitz, S., & Weiss, P. L. (2010). Virtual reality as means to improve physical fitness of individuals at a severe level of intellectual and developmental disability. Research in Developmental Disabilities, 31(4), 869-874.
Virtual reality exposure in the treatment of panic disorder and agoraphobia: A controlled study
Author/s:
Alcaniz, M. ; Banos, R. M. ; Botella, C. ; Garcias-Palacios, A. ; Quero, S. ; Riva, G.; Villa, H.
Citation:
Botella, C., Garcias-Palacios, A., Villa, H., Banos, R. M., Quero, S., Alcaniz, M., & Riva, G. (2007). Virtual reality exposure in the treatment of panic disorder and agoraphobia: A controlled study. Clinical Psychology and Psychotherapy, 14(3), 164-175.
Continue Reading Virtual reality exposure in the treatment of panic disorder and agoraphobia: A controlled studyVirtual reality in eating disorders
Author/s:
Banos, R. M.; Botella, C. ; Perpina, C.
Citation:
Perpina, C., Botella, C., & Banos, R. M. (2003). Virtual reality in eating disorders. European Eating Disorders Review, 11(3), 261-278.
Continue Reading Virtual reality in eating disordersVirtual reality in mental health: A review of the literature
Author/s:
Gregg, L. ; Tarrier, N.
Citation:
Gregg, L., & Tarrier, N. (2007). Virtual reality in mental health: A review of the literature. Social Psychiatry and Psychiatric Epidemiology, 42(5), 343-354.
Keywords:
anxiety; patients; phobias; therapy; virtual realityHealth Topic:
Cognition; Disorders and Disabilities; Mental HealthTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Virtual reality in mental health: A review of the literatureWhat next? Toddler netizens, PlayStation thumb, techno-literacies
Author/s:
Luke, C.
Citation:
Luke, C. (1999). What next? toddler netizens, playstation thumb, techno-literacies. Contemporary Issues in Early Childhood, 1(1), 95-100.
Keywords:
children; game play; media; parenting; toddlers; young childrenHealth Topic:
CognitionTarget Population:
Children; Young ChildrenPublication Type:
Journal Article Continue Reading What next? Toddler netizens, PlayStation thumb, techno-literaciesWinning brain waves: Can custom-made video games help kids with attention deficit disorder?
Author/s:
Wright, K.
Citation:
Wright, K. (2001). Winning brain waves: Can custom-made video games help kids with attention deficit disorder? Discover, 22(3), 25.