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A case study of computer gaming for math: Engaged learning from gameplay?

Author/s:

Ke, F.

Citation:

Ke, F. (2008). A case study of computer gaming for math: Engaged learning from gameplay? Computers & Education, 151, 1609-1620.


Keywords:

children; educational; math; pc; students

Health Topic:

Cognition

Target Population:

Children

Publication Type:

Journal Article

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A comparison of exergaming to traditional video games on children's mood, attention, and short-term memory

Author/s:

Russell, W. D.

Citation:

Russell, W. D. (2009). A comparison of exergaming to traditional video games on children's mood, attention, and short-term memory. Missouri Journal of Health, Physical Education, Recreation & Dance, 19, 77-88. 

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A fitness game reflecting heart rate

Author/s:

Hoshino, J.; Masuko, S.

Citation:

Masuko, S. & Hoshino, J. (2006). A fitness game reflecting heart rate. In Proceedings of the 2006 ACM SIGCHI international Conference on Advances in Computer Entertainment Technology (Hollywood, California, June 14 - 16, 2006). New York, NY: ACM.

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A video game improves behavioral outcomes in adolescents and young adults with cancer: A randomized trial

Author/s:

Bradlyn, A. S. ; Cole, S. W. ; Kato, P. M. ; Pollock, B. H.

Citation:

Kato, P. M., Cole, S. W., Bradlyn, A. S., & Pollock, B. H. (2008). A video game improves behavioral outcomes in adolescents and young adults with cancer: A randomized trial. Pediatrics, 122(2), E305-E317.

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Action video game modifies visual selective attention

Author/s:

Bavelier, D.; Green, C. S.

Citation:

Green, C. S., & Bavelier, D. (2003). Action video game modifies visual selective attention. Nature, 423(6939), 534-537.


Keywords:

adolescents; adults; attention; brain; learning; perceptions

Health Topic:

Cognition

Target Population:

Teens; Young Adults

Publication Type:

Journal Article

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Action video games and informal education: Effects on strategies for dividing visual attention

Author/s:

deWinstanley, P. ; Greenfield, P. M. ; Kaye, D.; Kilpatrick, H.

Citation:

Greenfield, P. M., deWinstanley, P., Kilpatrick, H., & Kaye, D. (1994). Action video games and informal education: Effects on strategies for dividing visual attention. Journal of Applied Developmental Psychology, 15(1), 105-123.

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Action video games and informal education: Effects on strategies for dividing visual attention

Author/s:

deWinstanley, P. ; Greenfield, P. M. ; Kaye, D.; Kilpatrick, H.

Citation:

Greenfield, P. M., deWinstanley, P., Kilpatrick, H., & Kaye, D. (1996). Action video games and informal education: Effects on strategies for dividing visual attention. In P. M. Greenfield & R. R. Cocking (Eds.),Interacting With Video (pp. 187-205). Norwood, NJ: Ablex Publishing.

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Action-video-game experience alters the spatial resolution of vision

Author/s:

Bavelier, D.; Green, C. S.

Citation:

Green, C. S., & Bavelier, D. (2007). Action-video-game experience alters the spatial resolution of vision. Psychological Science, 18(1), 88-94.


Keywords:

adults; males; perceptions; visual-spatial

Health Topic:

Cognition; Visual Health

Target Population:

Adults

Publication Type:

Journal Article

Continue Reading Action-video-game experience alters the spatial resolution of vision