A case study of computer gaming for math: Engaged learning from gameplay?
Author/s:
Ke, F.
Citation:
Ke, F. (2008). A case study of computer gaming for math: Engaged learning from gameplay? Computers & Education, 151, 1609-1620.
Keywords:
children; educational; math; pc; studentsHealth Topic:
CognitionTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading A case study of computer gaming for math: Engaged learning from gameplay?A comparison of exergaming to traditional video games on children's mood, attention, and short-term memory
Author/s:
Russell, W. D.
Citation:
Russell, W. D. (2009). A comparison of exergaming to traditional video games on children's mood, attention, and short-term memory. Missouri Journal of Health, Physical Education, Recreation & Dance, 19, 77-88.
Continue Reading A comparison of exergaming to traditional video games on children's mood, attention, and short-term memoryA fitness game reflecting heart rate
Author/s:
Hoshino, J.; Masuko, S.
Citation:
Masuko, S. & Hoshino, J. (2006). A fitness game reflecting heart rate. In Proceedings of the 2006 ACM SIGCHI international Conference on Advances in Computer Entertainment Technology (Hollywood, California, June 14 - 16, 2006). New York, NY: ACM.
Continue Reading A fitness game reflecting heart rateA video game improves behavioral outcomes in adolescents and young adults with cancer: A randomized trial
Author/s:
Bradlyn, A. S. ; Cole, S. W. ; Kato, P. M. ; Pollock, B. H.
Citation:
Kato, P. M., Cole, S. W., Bradlyn, A. S., & Pollock, B. H. (2008). A video game improves behavioral outcomes in adolescents and young adults with cancer: A randomized trial. Pediatrics, 122(2), E305-E317.
Continue Reading A video game improves behavioral outcomes in adolescents and young adults with cancer: A randomized trialAction video game modifies visual selective attention
Author/s:
Bavelier, D.; Green, C. S.
Citation:
Green, C. S., & Bavelier, D. (2003). Action video game modifies visual selective attention. Nature, 423(6939), 534-537.
Keywords:
adolescents; adults; attention; brain; learning; perceptionsHealth Topic:
CognitionTarget Population:
Teens; Young AdultsPublication Type:
Journal Article Continue Reading Action video game modifies visual selective attentionAction video games and informal education: Effects on strategies for dividing visual attention
Author/s:
deWinstanley, P. ; Greenfield, P. M. ; Kaye, D.; Kilpatrick, H.
Citation:
Greenfield, P. M., deWinstanley, P., Kilpatrick, H., & Kaye, D. (1994). Action video games and informal education: Effects on strategies for dividing visual attention. Journal of Applied Developmental Psychology, 15(1), 105-123.
Continue Reading Action video games and informal education: Effects on strategies for dividing visual attentionAction video games and informal education: Effects on strategies for dividing visual attention
Author/s:
deWinstanley, P. ; Greenfield, P. M. ; Kaye, D.; Kilpatrick, H.
Citation:
Greenfield, P. M., deWinstanley, P., Kilpatrick, H., & Kaye, D. (1996). Action video games and informal education: Effects on strategies for dividing visual attention. In P. M. Greenfield & R. R. Cocking (Eds.),Interacting With Video (pp. 187-205). Norwood, NJ: Ablex Publishing.
Continue Reading Action video games and informal education: Effects on strategies for dividing visual attentionAction-video-game experience alters the spatial resolution of vision
Author/s:
Bavelier, D.; Green, C. S.
Citation:
Green, C. S., & Bavelier, D. (2007). Action-video-game experience alters the spatial resolution of vision. Psychological Science, 18(1), 88-94.