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The educational benefits of videogames

Author/s:

Griffiths, M.

Citation:

Griffiths, M. (2002). The educational benefits of videogames. Education and Health, 20(3), 47-51.


Keywords:

educational; ehealth; elearning; game play; learning; training

Health Topic:

Cognition

Target Population:

General Audience

Publication Type:

Journal Article

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The effects of action video game experience on the time course of inhibition of return and the efficiency of visual search

Author/s:

Castel, A. D. ; Drummond, E.; Pratt, J.

Citation:

Castel, A. D., Pratt, J., & Drummond, E. (2005). The effects of action video game experience on the time course of inhibition of return and the efficiency of visual search. Acta Psychologica, 119(2), 217-230.

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The effects of children's goals for learning on video game performance

Author/s:

Blumberg, F. C.

Citation:

Blumberg, F. C. (2000). The effects of children's goals for learning on video game performance. Journal of Applied Developmental Psychology, 21(6), 641-653.


Keywords:

attention; children; game play; learning; sega game gear; strategy

Health Topic:

Cognition

Target Population:

Children

Publication Type:

Journal Article

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The effects of playing educational video games on kindergarten achievement

Author/s:

Calao, J.; Din, F. S.

Citation:

Din, F. S., & Calao, J. (2001). The effects of playing educational video games on kindergarten achievement. Child Study Journal, 31(2), 95-102.


Keywords:

academic performance; educational; elearning; game play; learning; playstation; young children

Health Topic:

Cognition

Target Population:

Young Children

Publication Type:

Journal Article

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The effects of video game playing on attention, memory, and executive control

Author/s:

Boot, W. R. ; Fabiani, M. ; Gratton, G.; Kramer, A. F. ; Simons, D. J.

Citation:

Boot, W. R., Kramer, A. F., Simons, D. J., Fabiani, M., & Gratton, G. (2008). The effects of video game playing on attention, memory, and executive control. Acta Psychologica, 129(3), 387-398.

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The effects of videogame playing on neuropsychological performance of elderly individuals

Author/s:

Dustman, R. E. ; Dustman, T. J.; Emmerson, R. Y. ; Shearer, D. E. ; Steinhaus, L. A.

Citation:

Dustman, R. E., Emmerson, R. Y., Steinhaus, L. A., Shearer, D. E., & Dustman, T. J. (1992). The effects of videogame playing on neuropsychological performance of elderly individuals. Journal of Gerontology, 47(3), 168-171.

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The effects of videogame playing on the response selection processing of elderly adults

Author/s:

Clark, J. E. ; Lanphear, A. K. ; Riddick, C. C.

Citation:

Clark, J. E., Lanphear, A. K., & Riddick, C. C. (1987). The effects of videogame playing on the response selection processing of elderly adults. Journal of Gerontology, 42(1), 82-85.


Keywords:

adults; elderly; game game play; memory; physiology; seniors

Health Topic:

Cognition

Target Population:

Seniors

Publication Type:

Journal Article

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The learning value of computer-based instruction of early reading skills

Author/s:

Leitner, I.; Mioduser, D. ; Tur-Kaspa, H.

Citation:

Mioduser, D., Tur-Kaspa, H., & Leitner, I. (2000). The learning value of computer-based instruction of early reading skills. Journal of Computer Assisted Learning, 16(1), 54-63.

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