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The effect of internet video game play on clinical and extrapyramidal symptoms in patients with schizophrenia

Author/s:

Arenella, L. S. ; Han, D. H. ; Kim, J. I. ; Lyoo, I. K.; Renshaw, P. F. ; Sim, M. E.

Citation:

Han, D. H., Renshaw, P. F., Sim, M. E., Kim, J. I., Arenella, L. S., & Lyoo, I. K. (2008). The effect of internet video game play on clinical and extrapyramidal symptoms in patients with schizophrenia. Schizophrenia Research, 103(1), 338-340.

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Playing a violent television game affects heart rate variability

Author/s:

Akerstedt, T. ; Anderson, M. ; Ivarsson, M. ; Lindblad, F.

Citation:

Ivarsson, M., Anderson, M., Akerstedt, T., & Lindblad, F. (2009). Playing a violent television game affects heart rate variability. Acta Paediatrica, 98(1), 166-172.


Keywords:

aggression; boys; game play; males; physical activity; sleep; teens; television; tweens; violence; xbox

Health Topic:

Cardiovascular Health; Sleep

Target Population:

Pre-Teens; Teens

Publication Type:

Journal Article

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Design principles of next-generation digital gaming for education

Author/s:

Holland, W. ; Jenkins, H. ; Miller, H. ; O'Driscoll, A. ; Squire, K. ; Tan, K. ; Todd, K.

Citation:

Squire, K., Jenkins, H., Holland, W., Miller, H., O'Driscoll, A., Tan, K., & Todd, K. (2003). Design principles of next-generation digital gaming for education. Educational Technology, 43(5), 17-23.


Keywords:

design/development; educational; game development; research; simulation

Health Topic:

Cognition

Target Population:

General Audience

Publication Type:

Journal Article

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Preschool children's problem-solving interactions at computers and jigsaw puzzles

Author/s:

Muller, A. A. ; Perlmutter, M.

Citation:

Muller, A. A., & Perlmutter, M. (1985). Preschool children's problem-solving interactions at computers and jigsaw puzzles. Journal of Applied Developmental Psychology, 6(2), 173-186.


Keywords:

concentration; educational; gender; learning; macintosh; pediatrics; preschool; puzzle; young children

Health Topic:

Cognition

Target Population:

Young Children

Publication Type:

Journal Article

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Video-game epilepsy: A European study

Author/s:

Binnie, C. D. ; Kasteleijn-Nolst Trenite, D. G. ; Martins da Silva, A. ; Ricci, S. ; Rubboli, G. ; Segers, J. P.; Tassinari, C. A.

Citation:

Kasteleijn-Nolst Trenite, D. G., Martins da Silva, A., Ricci, S., Binnie, C. D., Rubboli, G., Tassinari, C. A., & Segers, J. P. (1999). Video-game epilepsy: A European study. Epilepsia, 40(4), 70-74.

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Boys' and girls' use of cognitive strategy when learning to play video games

Author/s:

Blumberg, F. C. ; Sokol, L. M.

Citation:

Blumberg, F. C., & Sokol, L. M. (2004). Boys' and girls' use of cognitive strategy when learning to play video games. The Journal of General Psychology, 131(2), 151-158.


Keywords:

boys; children; game play; gender; girls; strategy

Health Topic:

Cognition

Target Population:

Children

Publication Type:

Journal Article

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Feeling strangely fine: The well-being economy in popular games

Author/s:

Barr, P. ; Biddle, R.; Khaled, R. ; Noble, J.

Citation:

Barr, P., Khaled, R., Noble, J., & Biddle, R. (2006). Feeling strangely fine: The well-being economy in popular games. In W. Ijsselsteijn & Y. de Kort (Eds.),Persuasive Technology (60-71). New York : Springer.


Keywords:


Health Topic:

Cognition; Mental Health

Target Population:

General Audience

Publication Type:

Book

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Robot-based hand motor therapy after stroke

Author/s:

Cramer, S. C.; Der-Yeghiaian, L. ; Motiwala, R. ; Rehan, V. L. ; Takahashi, C. D.

Citation:

Takahashi, C. D., Der-Yeghiaian, L., Rehan, V. L., Motiwala, R., & Cramer, S. C. (2008). Robot-based hand motor therapy after stroke. Brain: A Journal of Neurology, 131(2), 425-437.

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