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Age, Ethnicity, and Socioeconomic Patterns in Early Computer Use: A National Survey
Author/s:
Barr, R. ; Calvert, S. ; Rideout, V. ; Woolard, J.
Citation:
Calvert, S., Rideout, V., Woolard, J., Barr, R., & Strouse, G. (2005). Age, Ethnicity, and Socioeconomic Patterns in Early Computer Use. American Behavioral Scientist, 48(5), Georgetown University.
Continue Reading Age, Ethnicity, and Socioeconomic Patterns in Early Computer Use: A National SurveyEnumeration versus multiple object tracking: The case of action video game players
Author/s:
Bavelier, D.; Green, C. S.
Citation:
Green, C. S., & Bavelier, D. (2006). Enumeration versus multiple object tracking: The case of action video game players. Cognition, 101(1), 217-245.
Keywords:
attention; males; memory; teens; visual-spatial; young adultsHealth Topic:
CognitionTarget Population:
Teens; Young AdultsPublication Type:
Journal Article Continue Reading Enumeration versus multiple object tracking: The case of action video game playersPlayStation EyeToy game improve upper extremity-related motor functioning in subacute stroke: A randomized controlled clinical trial
Author/s:
Atay, M. B. ; Senel, A. ; Stam, H. J.; Yavuzer, G.
Citation:
Yavuzer, G., Senel, A., Atay, M. B., & Stam, H. J. (2008). PlayStation EyeToy game improves upper extremity-related motor functioning in subacute stroke: A randomized controlled clinical trial.European Journal of Physical Medicine and Rehabilitation, 44(3), 237-244.
Continue Reading PlayStation EyeToy game improve upper extremity-related motor functioning in subacute stroke: A randomized controlled clinical trialInteractive computer technology for skin cancer prevention targeting children
Author/s:
DeVellis, R. F. ; Garrett, J. M. ; Hornung, R. L. ; Lennon, P. A. ; Strecher, V. J.; Weinberg, P. D.
Citation:
Hornung, R. L., Lennon, P. A., Garrett, J. M., DeVellis, R. F., Weinberg, P. D., & Strecher, V. J. (2000). Interactive computer technology for skin cancer prevention targeting children. American Journal of Preventive Medicine, 18(1), 69-76.
Continue Reading Interactive computer technology for skin cancer prevention targeting childrenComputer games and information-processing skills
Author/s:
Yuji, H.
Citation:
Yuji, H. (1996). Computer games and information-processing skills. Perceptual and Motor Skills, 83(2), 643-647.
Keywords:
attention; children; learning; pc; preschool; young childrenHealth Topic:
CognitionTarget Population:
Children; Young ChildrenPublication Type:
Journal Article Continue Reading Computer games and information-processing skillsJoystick nation: How videogames ate our quarters, won our hearts, and rewired our minds
Author/s:
Herz, J. C.
Citation:
Herz, J. C. (1997). Joystick nation: How videogames ate our quarters, won our hearts, and rewired our minds. New York: Little Brown.
Keywords:
3d; game play; media; personalityHealth Topic:
Cognition; Social Issues and SkillsTarget Population:
General AudiencePublication Type:
Book Continue Reading Joystick nation: How videogames ate our quarters, won our hearts, and rewired our mindsTherapy-based rehabilitation for stroke patients living at home
Author/s:
Langhorne, P.; Legg, L.
Citation:
Legg, L., & Langhorne, P. (2004). Therapy-based rehabilitation for stroke patients living at home. Stroke, 35(4), 1022.
Keywords:
adults; patients; rehabilitation; seniors; stroke; therapyHealth Topic:
Brain; Injuries and RehabilitationTarget Population:
Adults; SeniorsPublication Type:
Journal Article Continue Reading Therapy-based rehabilitation for stroke patients living at homeA comparison of exergaming to traditional video games on children's mood, attention, and short-term memory
Author/s:
Russell, W. D.
Citation:
Russell, W. D. (2009). A comparison of exergaming to traditional video games on children's mood, attention, and short-term memory. Missouri Journal of Health, Physical Education, Recreation & Dance, 19, 77-88.