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The effect of internet video game play on clinical and extrapyramidal symptoms in patients with schizophrenia
Author/s:
Arenella, L. S. ; Han, D. H. ; Kim, J. I. ; Lyoo, I. K.; Renshaw, P. F. ; Sim, M. E.
Citation:
Han, D. H., Renshaw, P. F., Sim, M. E., Kim, J. I., Arenella, L. S., & Lyoo, I. K. (2008). The effect of internet video game play on clinical and extrapyramidal symptoms in patients with schizophrenia. Schizophrenia Research, 103(1), 338-340.
Continue Reading The effect of internet video game play on clinical and extrapyramidal symptoms in patients with schizophreniaPlaying a violent television game affects heart rate variability
Author/s:
Akerstedt, T. ; Anderson, M. ; Ivarsson, M. ; Lindblad, F.
Citation:
Ivarsson, M., Anderson, M., Akerstedt, T., & Lindblad, F. (2009). Playing a violent television game affects heart rate variability. Acta Paediatrica, 98(1), 166-172.
Keywords:
aggression; boys; game play; males; physical activity; sleep; teens; television; tweens; violence; xboxHealth Topic:
Cardiovascular Health; SleepTarget Population:
Pre-Teens; TeensPublication Type:
Journal Article Continue Reading Playing a violent television game affects heart rate variabilityDesign principles of next-generation digital gaming for education
Author/s:
Holland, W. ; Jenkins, H. ; Miller, H. ; O'Driscoll, A. ; Squire, K. ; Tan, K. ; Todd, K.
Citation:
Squire, K., Jenkins, H., Holland, W., Miller, H., O'Driscoll, A., Tan, K., & Todd, K. (2003). Design principles of next-generation digital gaming for education. Educational Technology, 43(5), 17-23.
Keywords:
design/development; educational; game development; research; simulationHealth Topic:
CognitionTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Design principles of next-generation digital gaming for educationPreschool children's problem-solving interactions at computers and jigsaw puzzles
Author/s:
Muller, A. A. ; Perlmutter, M.
Citation:
Muller, A. A., & Perlmutter, M. (1985). Preschool children's problem-solving interactions at computers and jigsaw puzzles. Journal of Applied Developmental Psychology, 6(2), 173-186.
Keywords:
concentration; educational; gender; learning; macintosh; pediatrics; preschool; puzzle; young childrenHealth Topic:
CognitionTarget Population:
Young ChildrenPublication Type:
Journal Article Continue Reading Preschool children's problem-solving interactions at computers and jigsaw puzzlesVideo-game epilepsy: A European study
Author/s:
Binnie, C. D. ; Kasteleijn-Nolst Trenite, D. G. ; Martins da Silva, A. ; Ricci, S. ; Rubboli, G. ; Segers, J. P.; Tassinari, C. A.
Citation:
Kasteleijn-Nolst Trenite, D. G., Martins da Silva, A., Ricci, S., Binnie, C. D., Rubboli, G., Tassinari, C. A., & Segers, J. P. (1999). Video-game epilepsy: A European study. Epilepsia, 40(4), 70-74.
Continue Reading Video-game epilepsy: A European studyBoys' and girls' use of cognitive strategy when learning to play video games
Author/s:
Blumberg, F. C. ; Sokol, L. M.
Citation:
Blumberg, F. C., & Sokol, L. M. (2004). Boys' and girls' use of cognitive strategy when learning to play video games. The Journal of General Psychology, 131(2), 151-158.
Keywords:
boys; children; game play; gender; girls; strategyHealth Topic:
CognitionTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading Boys' and girls' use of cognitive strategy when learning to play video gamesFeeling strangely fine: The well-being economy in popular games
Author/s:
Barr, P. ; Biddle, R.; Khaled, R. ; Noble, J.
Citation:
Barr, P., Khaled, R., Noble, J., & Biddle, R. (2006). Feeling strangely fine: The well-being economy in popular games. In W. Ijsselsteijn & Y. de Kort (Eds.),Persuasive Technology (60-71). New York : Springer.
Keywords:
Health Topic:
Cognition; Mental HealthTarget Population:
General AudiencePublication Type:
Book Continue Reading Feeling strangely fine: The well-being economy in popular gamesRobot-based hand motor therapy after stroke
Author/s:
Cramer, S. C.; Der-Yeghiaian, L. ; Motiwala, R. ; Rehan, V. L. ; Takahashi, C. D.
Citation:
Takahashi, C. D., Der-Yeghiaian, L., Rehan, V. L., Motiwala, R., & Cramer, S. C. (2008). Robot-based hand motor therapy after stroke. Brain: A Journal of Neurology, 131(2), 425-437.
Continue Reading Robot-based hand motor therapy after stroke