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Cognitive socialization by computer games in two cultures: Inductive discovery or mastery of an iconic code?
Author/s:
Camaioni, L. ; Ercolani, P. ; Greenfield, P. M. ; Lauber, B. A. ; Perucchini, P.; Weiss, L.
Citation:
Greenfield, P. M., Camaioni, L., Ercolani, P., Weiss, L., Lauber, B. A., & Perucchini, P. (1996). Cognitive socialization by computer games in two cultures: Inductive discovery or mastery of an iconic code? In P. M. Greenfield & R. R. Cocking (Eds.), Interacting With Video (pp. 141-167). Norwood, NJ: Ablex Publishing.
Continue Reading Cognitive socialization by computer games in two cultures: Inductive discovery or mastery of an iconic code?Improving children's mental rotation accuracy with computer game playing
Author/s:
De Lisi, R. ; Wolford, J. L.
Citation:
De Lisi, R., & Wolford, J. L. (2002). Improving children's mental rotation accuracy with computer game playing. Journal of Genetic Psychology, 163(3), 272-282.
Keywords:
children; computer-assisted instruction; game; game play; gender; pc; visual-spatialHealth Topic:
CognitionTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading Improving children's mental rotation accuracy with computer game playingThe use of a game to promote arm reach in persons with traumatic brain injury
Author/s:
Mervau-Scheidel, D. ; Mulder, R.M. ; Nelson, D.L. ; Sietsema, J.M. ; White, B.E.
Citation:
Sietsema, J.M., Nelson, D.L., Mulder, R.M., Mervau-Scheidel, D., & White, B.E. (1993). The use of a game to promote arm reach in persons with traumatic brain injury. American Journal of Occupational Therapy, 47(1),19-24.
Keywords:
brain; game; neurological disorder; rehabilitationHealth Topic:
Brain; Injuries and RehabilitationTarget Population:
PatientsPublication Type:
Journal Article Continue Reading The use of a game to promote arm reach in persons with traumatic brain injuryWii Tennis play as physical activity in low-income African American adolescents
Author/s:
Calvert, S. L.; Staiano, A. E.
Citation:
Staiano, A. E. & Calvert, S. L. (2011). Wii tennis play as physical activity in low-income African American adolescents. CyberPsychology, 5.
Keywords:
exercise; exergame; game; health; research; sports; tennis; wiiHealth Topic:
Cardiovascular Health; Diabetes; Exercise and Fitness; Obesity and Weight LossTarget Population:
Pre-Teens; TeensPublication Type:
Journal Article Continue Reading Wii Tennis play as physical activity in low-income African American adolescentsDigital game-based learning
Author/s:
Prensky, M.
Citation:
Prensky, M. (2001). Digital game-based learning.New York: McGraw-Hill.
Keywords:
cognition; elearning; game; game play; learning; serious gamesHealth Topic:
CognitionTarget Population:
General AudiencePublication Type:
Book Continue Reading Digital game-based learningSituated cognition and learning environments: Roles, structures, and implications for design
Author/s:
Choi, J. I.; Hannafin, M.
Citation:
Choi, J. I., & Hannafin, M. (1995). Situated cognition and learning environments : Roles, structures, and implications for design. Educational Technology Research and Development, 43(2), 53-69.
Keywords:
design/development; educational; elearning; learning; theoryHealth Topic:
CognitionTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Situated cognition and learning environments: Roles, structures, and implications for designVirtual reality rehabilitation for all: Vivid GX versus Sony PlayStation 2 EyeToy
Author/s:
Kizony, R. ; Rand, D. ; Weiss, P. L.
Citation:
Rand, D., Kizony, R., & Weiss, P. L. (2004). Virtual reality rehabilitation for all: Vivid GX versus Sony PlayStation 2 EyeToy. In Proceedings of the 5th International Conference: Disability, Virtual Reality, and Associated Technologies (Oxford, United Kingdom, September 20 - 22, 2004). ICDVRAT ’04.
Continue Reading Virtual reality rehabilitation for all: Vivid GX versus Sony PlayStation 2 EyeToyCan videogames be good for your health?
Author/s:
Griffiths, M.
Citation:
Griffiths, M. (2004). Can videogames be good for your health? Journal of Health Psychology, 9(3), 339-344.