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Game-based exercises for dynamic short-sitting balance rehabilitation of people with chronic spinal cord and traumatic brain injuries

Author/s:

Betker, A. L. ; Desai, A. ; Kapadia, N. ; Nett, C. ; Szturm, T.

Citation:

 

Betker, A. L., Desai, A., Nett, C., Kapadia, N., & Szturm, T. (2007). Game-based exercises for dynamic short-sitting balance rehabilitation of people with chronic spinal cord and traumatic brain injuries. Physical Therapy, 87(10), 1389-1398.

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Epilepsy provoked by television and video games: Safety of 100-hz screens

Author/s:

Kasteleijn-Nolst Trenite, D. G.; Manfredi, M. ; Ricci, S. ; Vigevano, F.

Citation:

Ricci, S., Vigevano, F., Manfredi, M., & Kasteleijn-Nolst Trenite, D. G. (1998). Epilepsy provoked by television and video games: Safety of 100-hz screens. Neurology, 50(3), 790-793.


Keywords:

brain; epilepsy; patients; seizures; television

Health Topic:

Brain; Disorders and Disabilities

Target Population:

General Audience

Publication Type:

Journal Article

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Hazard of video games in patients with light-sensitive epilepsy

Author/s:

Dahlquist, N. R. ; Klass, D. W.; Mellinger, J. F.

Citation:

Dahlquist, N. R., Mellinger, J. F., & Klass, D. W. (1983). Hazard of video games in patients with light-sensitive epilepsy. The Journal of the American Medical Association, 249(6), 776-777.


Keywords:

adolescents; epilepsy; males; seizures; teens

Health Topic:

Brain; Disorders and Disabilities

Target Population:

Teens

Publication Type:

Journal Article

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Evaluation of a manual wheelchair interface to computer games

Author/s:

Boninger, M. L. ; Cooper, R. A. ; Dvorznak, M. J. ; Fitzgerald, S. G. ; Glass, L.; O'Connor, T. J. ; VanSickle, D. P.

Citation:

O'Connor, T. J., Cooper, R. A., Fitzgerald, S. G., Dvorznak, M. J., Boninger, M. L., VanSickle, D. P., & Glass, L. (2000). Evaluation of a manual wheelchair interface to computer games. Neurorehabilitation and Neural Repair, 14(1), 21-31.

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Video-game therapy

Author/s:

Phillips, W. R.

Citation:

Phillips, W. R. (1991). Video-game therapy. The New England Journal of Medicine, 325(17), 1256-1257.


Keywords:

children; nintendo gameboy; rehabilitation; self-injurious behavior; suicide; therapy

Health Topic:

Behavior and Personality; Injuries and Rehabilitation; Mental Health

Target Population:

Children

Publication Type:

Journal Article

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Biofeedback vs. video games: Effects on impulsivity, locus of control and self-concept with incarcerated juveniles

Author/s:

Kappes, B. M. ; Thompson, D. L.

Citation:

 

Kappes, B. M., & Thompson, D. L. (1985). Biofeedback vs. video games: Effects on impulsivity, locus of control and self-concept with incarcerated juveniles. Journal of Clinical Psychology, 41(5), 698-706.


Keywords:

adolescents; attention; males; rehabilitation; teens; therapy; training

Health Topic:

Behavior and Personality; Cognition; Mental Health

Target Population:

Teens

Publication Type:

Journal Article

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Online computer gaming: A comparison of adolescent and adult gamers

Author/s:

Chappell, D.; Davies, M. N. ; Griffiths, M. D.

Citation:

Griffiths, M. D., Davies, M. N., & Chappell, D. (2004). Online computer gaming: A comparison of adolescent and adult gamers. Journal of Adolescence, 27(1), 87-96.


Keywords:

adolescents; adults; game play; gender; mmog; motivation; online; online gaming; teens

Health Topic:

Behavior and Personality

Target Population:

Adults; Teens

Publication Type:

Journal Article

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Computer game makers issue motion sickness warning

Author/s:

Gamezone

Citation:

Gamezone (2005). Computer game makers issue motion sickness warning. Retrieved from http://www.gamezone.com/news/trackmania_sunrise_issues_motion_sickness_warning.


Keywords:

motion sickness; vertigo

Health Topic:

Brain; Nervous System

Target Population:

General Audience

Publication Type:

Popular Press

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