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Game-based exercises for dynamic short-sitting balance rehabilitation of people with chronic spinal cord and traumatic brain injuries
Author/s:
Betker, A. L. ; Desai, A. ; Kapadia, N. ; Nett, C. ; Szturm, T.
Citation:
Betker, A. L., Desai, A., Nett, C., Kapadia, N., & Szturm, T. (2007). Game-based exercises for dynamic short-sitting balance rehabilitation of people with chronic spinal cord and traumatic brain injuries. Physical Therapy, 87(10), 1389-1398.
Epilepsy provoked by television and video games: Safety of 100-hz screens
Author/s:
Kasteleijn-Nolst Trenite, D. G.; Manfredi, M. ; Ricci, S. ; Vigevano, F.
Citation:
Ricci, S., Vigevano, F., Manfredi, M., & Kasteleijn-Nolst Trenite, D. G. (1998). Epilepsy provoked by television and video games: Safety of 100-hz screens. Neurology, 50(3), 790-793.
Keywords:
brain; epilepsy; patients; seizures; televisionHealth Topic:
Brain; Disorders and DisabilitiesTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Epilepsy provoked by television and video games: Safety of 100-hz screensHazard of video games in patients with light-sensitive epilepsy
Author/s:
Dahlquist, N. R. ; Klass, D. W.; Mellinger, J. F.
Citation:
Dahlquist, N. R., Mellinger, J. F., & Klass, D. W. (1983). Hazard of video games in patients with light-sensitive epilepsy. The Journal of the American Medical Association, 249(6), 776-777.
Keywords:
adolescents; epilepsy; males; seizures; teensHealth Topic:
Brain; Disorders and DisabilitiesTarget Population:
TeensPublication Type:
Journal Article Continue Reading Hazard of video games in patients with light-sensitive epilepsyEvaluation of a manual wheelchair interface to computer games
Author/s:
Boninger, M. L. ; Cooper, R. A. ; Dvorznak, M. J. ; Fitzgerald, S. G. ; Glass, L.; O'Connor, T. J. ; VanSickle, D. P.
Citation:
O'Connor, T. J., Cooper, R. A., Fitzgerald, S. G., Dvorznak, M. J., Boninger, M. L., VanSickle, D. P., & Glass, L. (2000). Evaluation of a manual wheelchair interface to computer games. Neurorehabilitation and Neural Repair, 14(1), 21-31.
Video-game therapy
Author/s:
Phillips, W. R.
Citation:
Phillips, W. R. (1991). Video-game therapy. The New England Journal of Medicine, 325(17), 1256-1257.
Keywords:
children; nintendo gameboy; rehabilitation; self-injurious behavior; suicide; therapyHealth Topic:
Behavior and Personality; Injuries and Rehabilitation; Mental HealthTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading Video-game therapyBiofeedback vs. video games: Effects on impulsivity, locus of control and self-concept with incarcerated juveniles
Author/s:
Kappes, B. M. ; Thompson, D. L.
Citation:
Kappes, B. M., & Thompson, D. L. (1985). Biofeedback vs. video games: Effects on impulsivity, locus of control and self-concept with incarcerated juveniles. Journal of Clinical Psychology, 41(5), 698-706.
Keywords:
adolescents; attention; males; rehabilitation; teens; therapy; trainingHealth Topic:
Behavior and Personality; Cognition; Mental HealthTarget Population:
TeensPublication Type:
Journal Article Continue Reading Biofeedback vs. video games: Effects on impulsivity, locus of control and self-concept with incarcerated juvenilesOnline computer gaming: A comparison of adolescent and adult gamers
Author/s:
Chappell, D.; Davies, M. N. ; Griffiths, M. D.
Citation:
Griffiths, M. D., Davies, M. N., & Chappell, D. (2004). Online computer gaming: A comparison of adolescent and adult gamers. Journal of Adolescence, 27(1), 87-96.
Keywords:
adolescents; adults; game play; gender; mmog; motivation; online; online gaming; teensHealth Topic:
Behavior and PersonalityTarget Population:
Adults; TeensPublication Type:
Journal Article Continue Reading Online computer gaming: A comparison of adolescent and adult gamersComputer game makers issue motion sickness warning
Author/s:
Gamezone
Citation:
Gamezone (2005). Computer game makers issue motion sickness warning. Retrieved from http://www.gamezone.com/news/trackmania_sunrise_issues_motion_sickness_warning.