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Extended attention span training system: Video game neurotherapy for attention deficit disorder
Author/s:
Bogart, E. H.; Pope, A. T.
Citation:
Pope, A. T., & Bogart, E. H. (1996). Extended attention span training system: Video game neurotherapy for attention deficit disorder. Child Study Journal, 26(1), 39-51.
Keywords:
adhd; adolescents; attention; neurofeedback; teens; training; tweensHealth Topic:
Behavior and Personality; Cognition; Disorders and DisabilitiesTarget Population:
Pre-Teens; TeensPublication Type:
Journal Article Continue Reading Extended attention span training system: Video game neurotherapy for attention deficit disorderTreasure hunt - a serious game to support psychotherapeutic treatment of children
Author/s:
Brezinka, V.
Citation:
Brezinka, V. (2008). Treasure hunt - a serious game to support psychotherapeutic treatment of children.Studies in Health Technology and Informatics, 136,71-76.
Keywords:
children; educational; learning; serious games; therapyHealth Topic:
Behavior and Personality; Cognition; Disorders and DisabilitiesTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading Treasure hunt - a serious game to support psychotherapeutic treatment of childrenCollege students' video game participation and perceptions: Gender differences and implications
Author/s:
Drake, R.; Ogletree, S. M.
Citation:
Ogletree, S. M., & Drake, R. (2007). College students' video game participation and perceptions: Gender differences and implications. Sex Roles, 56(7-8), 537-542.
Keywords:
adolescents; aggression; game play; games; gender; perceptions; students; violence; young adultsHealth Topic:
Behavior and PersonalityTarget Population:
Young AdultsPublication Type:
Journal Article Continue Reading College students' video game participation and perceptions: Gender differences and implicationsPreliminary evaluation of a multimedia violence prevention program for adolescents
Author/s:
Espelage, D. ; Bosworth, K.; Daytner, G. ; DuBay, T. ; Karageorge, K.
Citation:
Bosworth, K., Espelage, D., DuBay, T., Daytner, G., & Karageorge, K. (2000). Preliminary evaluation of a multimedia violence prevention program for adolescents. American Journal of Health Behavior, 24(4), 268-280.
Continue Reading Preliminary evaluation of a multimedia violence prevention program for adolescentsViolent video games and aggression: A review of the literature
Author/s:
Griffiths, M. D.
Citation:
Griffiths, M. D. (1999). Violent video games and aggression: A review of the literature. Aggression and Violent Behavior, 4(2), 203-212.
Keywords:
adolescents; aggression; children; game play; teens; theory; tweens; violenceHealth Topic:
Behavior and PersonalityTarget Population:
Children; Pre-Teens; TeensPublication Type:
Journal Article Continue Reading Violent video games and aggression: A review of the literatureEffects of violent versus nonviolent video games on children's arousal, aggressive mood, and positive mood
Author/s:
Fleming, M. J. ; Rickwood, D. J.
Citation:
Fleming, M. J., & Rickwood, D. J. (2001). Effects of violent versus nonviolent video games on children's arousal, aggressive mood, and positive mood.Journal of Applied Social Psychology, 31(10), 2047-2071.
Keywords:
aggression; children; playstation; tweens; violenceHealth Topic:
Behavior and Personality; CognitionTarget Population:
Children; Pre-TeensPublication Type:
Journal Article Continue Reading Effects of violent versus nonviolent video games on children's arousal, aggressive mood, and positive moodThe relationship between computer-game preference, gender, and mental-rotation ability
Author/s:
Geiser, C. ; Lehmann, W.; Quaiser-Pohl, C.
Citation:
Quaiser-Pohl, C., Geiser, C., & Lehmann, W. (2006). The relationship between computer-game preference, gender, and mental-rotation ability.Personality and Individual Differences, 40(3), 609-619.
Keywords:
game; game play; gender; teens; tweens; visual-spatial; young adultsHealth Topic:
Behavior and Personality; CognitionTarget Population:
Pre-Teens; Teens; Young AdultsPublication Type:
Journal Article Continue Reading The relationship between computer-game preference, gender, and mental-rotation abilityEmbedded assessment algorithms within home-based cognitive computer game exercises for elders
Author/s:
Jimison, H. ; Pavel, M.
Citation:
Jimison, H., & Pavel, M. (2006). Embedded assessment algorithms within home-based cognitive computer game exercises for elders. Proceedings from IEEE Engineering in Medicine and Biology Society Conference, 6101-6104.