Featured Events

All News

News

Extended attention span training system: Video game neurotherapy for attention deficit disorder

Author/s:

Bogart, E. H.; Pope, A. T.

Citation:

 

Pope, A. T., & Bogart, E. H. (1996). Extended attention span training system: Video game neurotherapy for attention deficit disorder. Child Study Journal, 26(1), 39-51.


Keywords:

adhd; adolescents; attention; neurofeedback; teens; training; tweens

Health Topic:

Behavior and Personality; Cognition; Disorders and Disabilities

Target Population:

Pre-Teens; Teens

Publication Type:

Journal Article

Continue Reading Extended attention span training system: Video game neurotherapy for attention deficit disorder


Treasure hunt - a serious game to support psychotherapeutic treatment of children

Author/s:

Brezinka, V.

Citation:

Brezinka, V. (2008). Treasure hunt - a serious game to support psychotherapeutic treatment of children.Studies in Health Technology and Informatics, 136,71-76.


Keywords:

children; educational; learning; serious games; therapy

Health Topic:

Behavior and Personality; Cognition; Disorders and Disabilities

Target Population:

Children

Publication Type:

Journal Article

Continue Reading Treasure hunt - a serious game to support psychotherapeutic treatment of children


College students' video game participation and perceptions: Gender differences and implications

Author/s:

Drake, R.; Ogletree, S. M.

Citation:

 

Ogletree, S. M., & Drake, R. (2007). College students' video game participation and perceptions: Gender differences and implications. Sex Roles, 56(7-8), 537-542.


Keywords:

adolescents; aggression; game play; games; gender; perceptions; students; violence; young adults

Health Topic:

Behavior and Personality

Target Population:

Young Adults

Publication Type:

Journal Article

Continue Reading College students' video game participation and perceptions: Gender differences and implications


Preliminary evaluation of a multimedia violence prevention program for adolescents

Author/s:

Espelage, D. ; Bosworth, K.; Daytner, G. ; DuBay, T. ; Karageorge, K.

Citation:

Bosworth, K., Espelage, D., DuBay, T., Daytner, G., & Karageorge, K. (2000). Preliminary evaluation of a multimedia violence prevention program for adolescents. American Journal of Health Behavior, 24(4), 268-280.

Continue Reading Preliminary evaluation of a multimedia violence prevention program for adolescents


Violent video games and aggression: A review of the literature

Author/s:

Griffiths, M. D.

Citation:

Griffiths, M. D. (1999). Violent video games and aggression: A review of the literature. Aggression and Violent Behavior, 4(2), 203-212.


Keywords:

adolescents; aggression; children; game play; teens; theory; tweens; violence

Health Topic:

Behavior and Personality

Target Population:

Children; Pre-Teens; Teens

Publication Type:

Journal Article

Continue Reading Violent video games and aggression: A review of the literature


Effects of violent versus nonviolent video games on children's arousal, aggressive mood, and positive mood

Author/s:

Fleming, M. J. ; Rickwood, D. J.

Citation:

 

Fleming, M. J., & Rickwood, D. J. (2001). Effects of violent versus nonviolent video games on children's arousal, aggressive mood, and positive mood.Journal of Applied Social Psychology, 31(10), 2047-2071.


Keywords:

aggression; children; playstation; tweens; violence

Health Topic:

Behavior and Personality; Cognition

Target Population:

Children; Pre-Teens

Publication Type:

Journal Article

Continue Reading Effects of violent versus nonviolent video games on children's arousal, aggressive mood, and positive mood


The relationship between computer-game preference, gender, and mental-rotation ability

Author/s:

Geiser, C. ; Lehmann, W.; Quaiser-Pohl, C.

Citation:

Quaiser-Pohl, C., Geiser, C., & Lehmann, W. (2006). The relationship between computer-game preference, gender, and mental-rotation ability.Personality and Individual Differences, 40(3), 609-619.


Keywords:

game; game play; gender; teens; tweens; visual-spatial; young adults

Health Topic:

Behavior and Personality; Cognition

Target Population:

Pre-Teens; Teens; Young Adults

Publication Type:

Journal Article

Continue Reading The relationship between computer-game preference, gender, and mental-rotation ability


Embedded assessment algorithms within home-based cognitive computer game exercises for elders

Author/s:

Jimison, H. ; Pavel, M.

Citation:

Jimison, H., & Pavel, M. (2006). Embedded assessment algorithms within home-based cognitive computer game exercises for elders. Proceedings from IEEE Engineering in Medicine and Biology Society Conference, 6101-6104.


Keywords:

artificial intelligence; brain; educational; memory; pc; seniors

Health Topic:

Brain; Cognition

Target Population:

Seniors

Publication Type:

Report

Continue Reading Embedded assessment algorithms within home-based cognitive computer game exercises for elders